Timeline for Why does Blender show trees in my glass cube?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Apr 13, 2022 at 20:06 | comment | added | MicroMachine | Neither of these comments are helpful. I have the same issue with a glossy object in a scene populated with different objects and want what is around to be reflected, not pixelated ugly trees | |
Jun 24, 2020 at 0:00 | history | tweeted | twitter.com/StackBlender/status/1275579399631441920 | ||
Jun 23, 2020 at 6:56 | vote | accept | Nico | ||
Jun 23, 2020 at 3:52 | comment | added | pipe | What exactly did you expect to see when you remove this image? The only thing you see when looking at a perfectly reflecting/refracting object is the surroundings. | |
Jun 22, 2020 at 23:24 | history | became hot network question | |||
Jun 22, 2020 at 17:10 | comment | added | Rekov | You probably don't want "Shade Smooth." It has nothing to do with whether the surface of your object is smooth(glossy) as opposed to rough. Shade Smooth averages the surface normal vectors over your mesh. In effect, when shade smooth is on, light interacts with the cube as if it were a sphere. | |
Jun 22, 2020 at 17:07 | answer | added | Xylvier | timeline score: 8 | |
Jun 22, 2020 at 15:23 | answer | added | Christopher Bennett | timeline score: 3 | |
Jun 22, 2020 at 15:20 | review | First posts | |||
Jun 22, 2020 at 17:30 | |||||
Jun 22, 2020 at 15:18 | history | asked | Nico | CC BY-SA 4.0 |