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Apr 13, 2022 at 20:06 comment added MicroMachine Neither of these comments are helpful. I have the same issue with a glossy object in a scene populated with different objects and want what is around to be reflected, not pixelated ugly trees
Jun 24, 2020 at 0:00 history tweeted twitter.com/StackBlender/status/1275579399631441920
Jun 23, 2020 at 6:56 vote accept Nico
Jun 23, 2020 at 3:52 comment added pipe What exactly did you expect to see when you remove this image? The only thing you see when looking at a perfectly reflecting/refracting object is the surroundings.
Jun 22, 2020 at 23:24 history became hot network question
Jun 22, 2020 at 17:10 comment added Rekov You probably don't want "Shade Smooth." It has nothing to do with whether the surface of your object is smooth(glossy) as opposed to rough. Shade Smooth averages the surface normal vectors over your mesh. In effect, when shade smooth is on, light interacts with the cube as if it were a sphere.
Jun 22, 2020 at 17:07 answer added Xylvier timeline score: 8
Jun 22, 2020 at 15:23 answer added Christopher Bennett timeline score: 3
Jun 22, 2020 at 15:20 review First posts
Jun 22, 2020 at 17:30
Jun 22, 2020 at 15:18 history asked Nico CC BY-SA 4.0