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Jun 15, 2020 at 1:49 vote accept Stephen Hamacek
Jun 15, 2020 at 1:48 answer added Stephen Hamacek timeline score: 1
Jun 12, 2020 at 14:36 comment added Stephen Hamacek Thanks, @Sanbaldo. I am aware of the mass setting, but looking to vary that somehow across the mesh.
Jun 12, 2020 at 14:26 history edited Stephen Hamacek CC BY-SA 4.0
added 10 characters in body
Jun 12, 2020 at 14:23 comment added Sanbaldo where to find this: "Physical Properties: Vertex Mass"
Jun 12, 2020 at 14:18 history edited Stephen Hamacek CC BY-SA 4.0
added 10 characters in body
Jun 12, 2020 at 14:17 comment added Stephen Hamacek I've edited now to clarify that this is for animation btw.
Jun 12, 2020 at 13:59 comment added Stephen Hamacek I've tweaked most parameters many times, and have a vertex mass that works well for this silky cloth overall. But is if there is a way of adding to the mass just on the lower part of the mesh? The fringing is hair dynamics attached to the cloth, and it behaves very well but it doesn't interact with the cloth simulation, only after following the cloth position. Is there a way of attaching another cloth simulation to the bottom of the dress and have them both simulate together and interact? I'm not sure if that's possible, but if it were that could give that variation in mass I'm looking for.
Jun 12, 2020 at 12:38 comment added Xylvier Did you try the Physical Properties: Vertex Mass? While it should be the place where you can control the real weight that is considered, it also fast totally changes the behavior, as one would suspect. If the cloth simulation is cached and the particle fringing simulated based on that, i believe fine tuning the mass could help. BUT you won't get the cloth like self collision with the particle system. Rather i would suggest to consider making a separate cloth fringing, in case you want the realism (it sure looks that way).
Jun 12, 2020 at 12:26 comment added Stephen Hamacek I know it might sound like that, all this talk of mass and weight, but I'm referring to the mass of the physical simulation itself, which isn't controllable with vertex weights as far as I am aware.
Jun 12, 2020 at 11:54 comment added TheRealist1969 i beleive weight painting is what your looking for
Jun 12, 2020 at 11:04 history asked Stephen Hamacek CC BY-SA 4.0