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PhDeadlift
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I am having an issue with a rendered animation not showing all the parts of all the components. Some parts of some of the objects flicker in and out of existence. The animation video can be found here: http://youtu.be/R0ohe7N5rmQ I have made this with 2.71 and cycles. How do I stop the flickering issue? The blend file can be downloaded here: http://www.pasteall.org/blend/32356

I have made an animation of objects (carbon nanotubes) being ejected from a tube. I want to the tubes to land on the substrate through shadow mask, and stick there. Then I pull of the mask to reveal some rectangular collections of tubes.

Any help would be much appreciated!

Edit: Removed second question: "Also, if anyone has a good idea of how to speed up the animation, especially concerning the treatment of the particle object."

EDIT 2: The expanded camera limits did not fix my problem, as I have notnow figured out. I have changed the animation around a bit with the new blend file here: [insert reference when done uploading]http://www.pasteall.org/blend/32448 For example, in frame 100, if I have the "emission circle" visible in the render, I can see only half of some of my other objects and some of the objects disappear completely. If I turn off the visibility of the "emission circle" I can see those objects again. I tried reducing the number of particles being emitted. I show here two screenshots with and without the particle emitting object visible. Doe anyone have a recommendation?

All objects visible when particle emitting system is not visible. Part of objects no longer visible when particle emitting system is visible.

I am having an issue with a rendered animation not showing all the parts of all the components. Some parts of some of the objects flicker in and out of existence. The animation video can be found here: http://youtu.be/R0ohe7N5rmQ I have made this with 2.71 and cycles. How do I stop the flickering issue? The blend file can be downloaded here: http://www.pasteall.org/blend/32356

I have made an animation of objects (carbon nanotubes) being ejected from a tube. I want to the tubes to land on the substrate through shadow mask, and stick there. Then I pull of the mask to reveal some rectangular collections of tubes.

Any help would be much appreciated!

Edit: Removed second question: "Also, if anyone has a good idea of how to speed up the animation, especially concerning the treatment of the particle object."

EDIT 2: The expanded camera limits did not fix my problem, as I have not figured out. I have changed the animation around a bit with the new blend file here: [insert reference when done uploading] For example, in frame 100, if I have the "emission circle" visible in the render, I can see only half of some of my other objects and some of the objects disappear completely. If I turn off the visibility of the "emission circle" I can see those objects again. I tried reducing the number of particles being emitted. I show here two screenshots with and without the particle emitting object visible. Doe anyone have a recommendation?

All objects visible when particle emitting system is not visible. Part of objects no longer visible when particle emitting system is visible.

I am having an issue with a rendered animation not showing all the parts of all the components. Some parts of some of the objects flicker in and out of existence. The animation video can be found here: http://youtu.be/R0ohe7N5rmQ I have made this with 2.71 and cycles. How do I stop the flickering issue? The blend file can be downloaded here: http://www.pasteall.org/blend/32356

I have made an animation of objects (carbon nanotubes) being ejected from a tube. I want to the tubes to land on the substrate through shadow mask, and stick there. Then I pull of the mask to reveal some rectangular collections of tubes.

Any help would be much appreciated!

Edit: Removed second question: "Also, if anyone has a good idea of how to speed up the animation, especially concerning the treatment of the particle object."

EDIT 2: The expanded camera limits did not fix my problem, as I have now figured out. I have changed the animation around a bit with the new blend file here: http://www.pasteall.org/blend/32448 For example, in frame 100, if I have the "emission circle" visible in the render, I can see only half of some of my other objects and some of the objects disappear completely. If I turn off the visibility of the "emission circle" I can see those objects again. I tried reducing the number of particles being emitted. I show here two screenshots with and without the particle emitting object visible. Doe anyone have a recommendation?

All objects visible when particle emitting system is not visible. Part of objects no longer visible when particle emitting system is visible.

added 884 characters in body
Source Link
PhDeadlift
  • 197
  • 1
  • 2
  • 10

I am having an issue with a rendered animation not showing all the parts of all the components. Some parts of some of the objects flicker in and out of existence. The animation video can be found here: http://youtu.be/R0ohe7N5rmQ I have made this with 2.71 and cycles. How do I stop the flickering issue? The blend file can be downloaded here: http://www.pasteall.org/blend/32356

I have made an animation of objects (carbon nanotubes) being ejected from a tube. I want to the tubes to land on the substrate through shadow mask, and stick there. Then I pull of the mask to reveal some rectangular collections of tubes.

Any help would be much appreciated!

Edit: Removed second question: "Also, if anyone has a good idea of how to speed up the animation, especially concerning the treatment of the particle object."

EDIT 2: The expanded camera limits did not fix my problem, as I have not figured out. I have changed the animation around a bit with the new blend file here: [insert reference when done uploading] For example, in frame 100, if I have the "emission circle" visible in the render, I can see only half of some of my other objects and some of the objects disappear completely. If I turn off the visibility of the "emission circle" I can see those objects again. I tried reducing the number of particles being emitted. I show here two screenshots with and without the particle emitting object visible. Doe anyone have a recommendation?

All objects visible when particle emitting system is not visible. Part of objects no longer visible when particle emitting system is visible.

I am having an issue with a rendered animation not showing all the parts of all the components. Some parts of some of the objects flicker in and out of existence. The animation video can be found here: http://youtu.be/R0ohe7N5rmQ I have made this with 2.71 and cycles. How do I stop the flickering issue? The blend file can be downloaded here: http://www.pasteall.org/blend/32356

I have made an animation of objects (carbon nanotubes) being ejected from a tube. I want to the tubes to land on the substrate through shadow mask, and stick there. Then I pull of the mask to reveal some rectangular collections of tubes.

Any help would be much appreciated!

Edit: Removed second question: "Also, if anyone has a good idea of how to speed up the animation, especially concerning the treatment of the particle object."

I am having an issue with a rendered animation not showing all the parts of all the components. Some parts of some of the objects flicker in and out of existence. The animation video can be found here: http://youtu.be/R0ohe7N5rmQ I have made this with 2.71 and cycles. How do I stop the flickering issue? The blend file can be downloaded here: http://www.pasteall.org/blend/32356

I have made an animation of objects (carbon nanotubes) being ejected from a tube. I want to the tubes to land on the substrate through shadow mask, and stick there. Then I pull of the mask to reveal some rectangular collections of tubes.

Any help would be much appreciated!

Edit: Removed second question: "Also, if anyone has a good idea of how to speed up the animation, especially concerning the treatment of the particle object."

EDIT 2: The expanded camera limits did not fix my problem, as I have not figured out. I have changed the animation around a bit with the new blend file here: [insert reference when done uploading] For example, in frame 100, if I have the "emission circle" visible in the render, I can see only half of some of my other objects and some of the objects disappear completely. If I turn off the visibility of the "emission circle" I can see those objects again. I tried reducing the number of particles being emitted. I show here two screenshots with and without the particle emitting object visible. Doe anyone have a recommendation?

All objects visible when particle emitting system is not visible. Part of objects no longer visible when particle emitting system is visible.

added 36 characters in body
Source Link
PhDeadlift
  • 197
  • 1
  • 2
  • 10

I am having an issue with a rendered animation not showing all the parts of all the components. Some parts of some of the objects flicker in and out of existence. The animation video can be found here: http://youtu.be/R0ohe7N5rmQ I have made this with 2.71 and cycles. How do I stop the flickering issue? Also, if anyone has a good idea of how to speed up the animation, especially concerning the treatment of the particle object. The blend file can be downloaded here: http://www.pasteall.org/blend/32356

I have made an animation of objects (carbon nanotubes) being ejected from a tube. I want to the tubes to land on the substrate through shadow mask, and stick there. Then I pull of the mask to reveal some rectangular collections of tubes.

Any help would be much appreciated!

Edit: Removed second question: "Also, if anyone has a good idea of how to speed up the animation, especially concerning the treatment of the particle object."

I am having an issue with a rendered animation not showing all the parts of all the components. Some parts of some of the objects flicker in and out of existence. The animation video can be found here: http://youtu.be/R0ohe7N5rmQ I have made this with 2.71 and cycles. How do I stop the flickering issue? Also, if anyone has a good idea of how to speed up the animation, especially concerning the treatment of the particle object. The blend file can be downloaded here: http://www.pasteall.org/blend/32356

I have made an animation of objects (carbon nanotubes) being ejected from a tube. I want to the tubes to land on the substrate through shadow mask, and stick there. Then I pull of the mask to reveal some rectangular collections of tubes.

Any help would be much appreciated!

I am having an issue with a rendered animation not showing all the parts of all the components. Some parts of some of the objects flicker in and out of existence. The animation video can be found here: http://youtu.be/R0ohe7N5rmQ I have made this with 2.71 and cycles. How do I stop the flickering issue? The blend file can be downloaded here: http://www.pasteall.org/blend/32356

I have made an animation of objects (carbon nanotubes) being ejected from a tube. I want to the tubes to land on the substrate through shadow mask, and stick there. Then I pull of the mask to reveal some rectangular collections of tubes.

Any help would be much appreciated!

Edit: Removed second question: "Also, if anyone has a good idea of how to speed up the animation, especially concerning the treatment of the particle object."

Source Link
PhDeadlift
  • 197
  • 1
  • 2
  • 10
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