Skip to main content
added 234 characters in body
Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k

Using the "Mesh"Mesh option in Properties > Physics > Rigid Body > Rigid Body collisions as the collision shape often makes the simulation unstable (objects jittering, falling through other objects, flying out of the scene, etc.)
This still can happen even after cranking up the Step Per Second value in Properties > Rigid Body World.

What are some methods for getting stable simulations while colliding objects with holes in them that other objects need to fall through? (for example a torus)


The tips below are great, but I noticed that problems still tend to occur with collisions between to objects with Mesh collision shapes.

Are there any other solutions for getting decent collisions with two mesh shapes?

Using the "Mesh" option in Properties > Physics > Rigid Body > Rigid Body collisions as the collision shape often makes the simulation unstable (objects jittering, falling through other objects, flying out of the scene, etc.)
This still can happen even after cranking up the Step Per Second value in Properties > Rigid Body World.

What are some methods for getting stable simulations while colliding objects with holes in them that other objects need to fall through? (for example a torus)

Using the Mesh option in Properties > Physics > Rigid Body > Rigid Body collisions as the collision shape often makes the simulation unstable (objects jittering, falling through other objects, flying out of the scene, etc.)
This still can happen even after cranking up the Step Per Second value in Properties > Rigid Body World.

What are some methods for getting stable simulations while colliding objects with holes in them that other objects need to fall through? (for example a torus)


The tips below are great, but I noticed that problems still tend to occur with collisions between to objects with Mesh collision shapes.

Are there any other solutions for getting decent collisions with two mesh shapes?

edited tags
Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
edited title
Link
iKlsR
  • 43.7k
  • 12
  • 157
  • 190

Tips for making Mesh Rigid-body collision shapes more stable?

Tweeted twitter.com/#!/StackBlender/status/356695609064947714
Post Made Community Wiki by iKlsR
Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
Loading