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gandalf3
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There are a few spots with odd topology, which seem to be around the places where the UV map is behaving strangely.

For exampleTry pressing ⎈ Ctrl⇧ Shift⎇ AltM to select non-manifold topology. Ideally ⎈ Ctrl⇧ Shift⎇ AltM won't select anything, but in your file there are some interior faces:

enter image description here

ZeroAnd some zero length faces:

enter image description here

PlacingTry cleaning these places up a bit.

Aside from that, placing seam around the trigger seems to help a bit:

enter image description here enter image description here

There are also a lot of ngons (faces with more than four vertices).

There are a few spots with odd topology, which seem to be around the places where the UV map is behaving strangely.

For example, there are some interior faces:

enter image description here

Zero length faces:

enter image description here

Placing seam around the trigger seems to help a bit:

enter image description here enter image description here

There are also a lot of ngons (faces with more than four vertices).

There are a few spots with odd topology, which seem to be around the places where the UV map is behaving strangely.

Try pressing ⎈ Ctrl⇧ Shift⎇ AltM to select non-manifold topology. Ideally ⎈ Ctrl⇧ Shift⎇ AltM won't select anything, but in your file there are some interior faces:

enter image description here

And some zero length faces:

enter image description here

Try cleaning these places up a bit.

Aside from that, placing seam around the trigger seems to help a bit:

enter image description here enter image description here

Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k

There are a few spots with odd topology, which seem to be around the places where the UV map is behaving strangely.

For example, there are some interior faces:

enter image description here

Zero length faces:

enter image description here

Placing seam around the trigger seems to help a bit:

enter image description here enter image description here

There are also a lot of ngons (faces with more than four vertices).