There are a few spots with odd topology, which seem to be around the places where the UV map is behaving strangely. For example, there are some interior faces: ![enter image description here][1] Zero length faces: ![enter image description here][2] Placing seam around the trigger seems to help a bit: ![enter image description here][3] ![enter image description here][4] There are also a lot of ngons (faces with more than four vertices). [1]: https://i.sstatic.net/2QUOC.png [2]: https://i.sstatic.net/dF4o9.png [3]: https://i.sstatic.net/TpmCp.png [4]: https://i.sstatic.net/7HGs4.gif