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Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
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Ok, so I found out that Blender has this really cool video-editing interface and I was beginning to love it. Until, I created this awesome project composition and when I exported the animation as a video file, the audio was out of sync :(.

Actual Problem

  • Audio is in-sync with video when the animation is played in Blender but but is out-of-sync in the rendered video.
  • I know that this question has been asked umpteen number of times already, but no solution seems to work.

Solutions I tried out and failed

  • I used the 'Audio-Sync' option in the sequencer but that made no difference.

  • Then I thought that my scene audio frequency might have been an issue since it was initially 48kHz and my videos were at 24kHz, so I changed the scene audio frequency to 24kHz, this still failed to solve the issue.

  • Initially, I was combining videos with different frame rates and thought that might have been an issue (although animation played as expected in Blender), so I recreated the source videos to ensure all videos I was using in my project had the same frame rate, but this also did not work.

  • Someone online suggested exporting the video and audio separately and then combining them using a command-line tool like FFMPEG, this also failed.

What's really frustrating

  • This lag (audio is a few frames ahead of the video) is noticeable only in longer videos (>12 mins, my video is 1 hr long) suggesting a very small rendered rate difference between the video and the audio.

  • Also, note that the animation plays absolutely fine in Blender, so all I could figure out was that this was a rendering issue.

So if anyone figured this out please let me know. I am a noob in video/audio codecs so please forgive me if I used some incorrect nomenclature above.

Ok, so I found out that Blender has this really cool video-editing interface and I was beginning to love it. Until, I created this awesome project composition and when I exported the animation as a video file, the audio was out of sync :(.

Actual Problem

  • Audio is in-sync with video when the animation is played in Blender but is out-of-sync in the rendered video.

Solutions I tried out and failed

  • I used the 'Audio-Sync' option in the sequencer but that made no difference.

  • Then I thought that my scene audio frequency might have been an issue since it was initially 48kHz and my videos were at 24kHz, so I changed the scene audio frequency to 24kHz, this still failed to solve the issue.

  • Initially, I was combining videos with different frame rates and thought that might have been an issue (although animation played as expected in Blender), so I recreated the source videos to ensure all videos I was using in my project had the same frame rate, but this also did not work.

  • Someone online suggested exporting the video and audio separately and then combining them using a command-line tool like FFMPEG, this also failed.

What's really frustrating

  • This lag (audio is a few frames ahead of the video) is noticeable only in longer videos (>12 mins, my video is 1 hr long) suggesting a very small rendered rate difference between the video and the audio.

  • Also, note that the animation plays absolutely fine in Blender, so all I could figure out was that this was a rendering issue.

So if anyone figured this out please let me know. I am a noob in video/audio codecs so please forgive me if I used some incorrect nomenclature above.

Ok, so I found out that Blender has this really cool video-editing interface and I was beginning to love it. Until, I created this awesome project composition and when I exported the animation as a video file, the audio was out of sync :(.

Actual Problem

  • Audio is in-sync with video when the animation is played in Blender but is out-of-sync in the rendered video.
  • I know that this question has been asked umpteen number of times already, but no solution seems to work.

Solutions I tried out and failed

  • I used the 'Audio-Sync' option in the sequencer but that made no difference.

  • Then I thought that my scene audio frequency might have been an issue since it was initially 48kHz and my videos were at 24kHz, so I changed the scene audio frequency to 24kHz, this still failed to solve the issue.

  • Initially, I was combining videos with different frame rates and thought that might have been an issue (although animation played as expected in Blender), so I recreated the source videos to ensure all videos I was using in my project had the same frame rate, but this also did not work.

  • Someone online suggested exporting the video and audio separately and then combining them using a command-line tool like FFMPEG, this also failed.

What's really frustrating

  • This lag (audio is a few frames ahead of the video) is noticeable only in longer videos (>12 mins, my video is 1 hr long) suggesting a very small rendered rate difference between the video and the audio.

  • Also, note that the animation plays absolutely fine in Blender, so all I could figure out was that this was a rendering issue.

So if anyone figured this out please let me know. I am a noob in video/audio codecs so please forgive me if I used some incorrect nomenclature above.

Source Link

Blender VSE Audio out-of-sync when animation (video) is rendered

Ok, so I found out that Blender has this really cool video-editing interface and I was beginning to love it. Until, I created this awesome project composition and when I exported the animation as a video file, the audio was out of sync :(.

Actual Problem

  • Audio is in-sync with video when the animation is played in Blender but is out-of-sync in the rendered video.

Solutions I tried out and failed

  • I used the 'Audio-Sync' option in the sequencer but that made no difference.

  • Then I thought that my scene audio frequency might have been an issue since it was initially 48kHz and my videos were at 24kHz, so I changed the scene audio frequency to 24kHz, this still failed to solve the issue.

  • Initially, I was combining videos with different frame rates and thought that might have been an issue (although animation played as expected in Blender), so I recreated the source videos to ensure all videos I was using in my project had the same frame rate, but this also did not work.

  • Someone online suggested exporting the video and audio separately and then combining them using a command-line tool like FFMPEG, this also failed.

What's really frustrating

  • This lag (audio is a few frames ahead of the video) is noticeable only in longer videos (>12 mins, my video is 1 hr long) suggesting a very small rendered rate difference between the video and the audio.

  • Also, note that the animation plays absolutely fine in Blender, so all I could figure out was that this was a rendering issue.

So if anyone figured this out please let me know. I am a noob in video/audio codecs so please forgive me if I used some incorrect nomenclature above.