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I want to thank you for this question because I learned something in researching the answer.

Things have changed. Here's how you can do this easily in 2.8.

There is a backface culling option when in Edit Mode from the Viewport Shading Menu pulldown, BUT this is NOT what you want. Leave it alone. :)

enter image description here

THere is another backface culling option in the Materials tab of the Properties Panel. THIS is what you want. Make sure it is checked.

enter image description here

Your camera will now render what is on the outside of any object with this material assigned to it, but not what is on the inside of it.

I feelIt feels good to have finally learned how this works just now. :)

I want to thank you for this question because I learned something in researching the answer.

Things have changed. Here's how you can do this easily in 2.8.

There is a backface culling option when in Edit Mode from the Viewport Shading Menu pulldown, BUT this is NOT what you want. Leave it alone. :)

enter image description here

THere is another backface culling option in the Materials tab of the Properties Panel. THIS is what you want. Make sure it is checked.

enter image description here

Your camera will now render what is on the outside of any object with this material assigned to it, but not what is on the inside of it.

I feel good to have finally learned how this works just now. :)

I want to thank you for this question because I learned something in researching the answer.

Things have changed. Here's how you can do this easily in 2.8.

There is a backface culling option when in Edit Mode from the Viewport Shading Menu pulldown, BUT this is NOT what you want. Leave it alone. :)

enter image description here

THere is another backface culling option in the Materials tab of the Properties Panel. THIS is what you want. Make sure it is checked.

enter image description here

Your camera will now render what is on the outside of any object with this material assigned to it, but not what is on the inside of it.

It feels good to have finally learned how this works just now. :)

Revision of instructions
Source Link
R-800
  • 3k
  • 1
  • 10
  • 25

I want to thank you for this question because I learned something in researching the answer.

Things have changed. Here's how you can do this easily in 2.8.

There is a backface culling option when in Edit Mode from the Viewport Shading Menu pulldown, BUT this is NOT what you want. Leave it alone. :)

enter image description here

THere is another backface culling option in the Materials tab of the Properties Panel. THIS is what you want. UncheckMake sure it is checked.

enter image description here

Your camera will now render what is on the outside of any object with this material assigned to it, but not what is on the inside of it.

I feel good to have finally learned how this works just now. :)

I want to thank you for this question because I learned something in researching the answer.

Things have changed. Here's how you can do this easily in 2.8.

There is a backface culling option when in Edit Mode from the Viewport Shading Menu pulldown, BUT this is NOT what you want. Leave it alone. :)

enter image description here

THere is another backface culling option in the Materials tab of the Properties Panel. THIS is what you want. Uncheck it.

enter image description here

Your camera will now render what is on the outside of any object with this material assigned to it, but not what is on the inside of it.

I feel good to have finally learned how this works just now. :)

I want to thank you for this question because I learned something in researching the answer.

Things have changed. Here's how you can do this easily in 2.8.

There is a backface culling option when in Edit Mode from the Viewport Shading Menu pulldown, BUT this is NOT what you want. Leave it alone. :)

enter image description here

THere is another backface culling option in the Materials tab of the Properties Panel. THIS is what you want. Make sure it is checked.

enter image description here

Your camera will now render what is on the outside of any object with this material assigned to it, but not what is on the inside of it.

I feel good to have finally learned how this works just now. :)

Source Link
R-800
  • 3k
  • 1
  • 10
  • 25

I want to thank you for this question because I learned something in researching the answer.

Things have changed. Here's how you can do this easily in 2.8.

There is a backface culling option when in Edit Mode from the Viewport Shading Menu pulldown, BUT this is NOT what you want. Leave it alone. :)

enter image description here

THere is another backface culling option in the Materials tab of the Properties Panel. THIS is what you want. Uncheck it.

enter image description here

Your camera will now render what is on the outside of any object with this material assigned to it, but not what is on the inside of it.

I feel good to have finally learned how this works just now. :)