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added 56 characters in body
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I'm using cloth because soft-body is too slow. As a test I have a character's hand pushing against a zero-gravity cloth surface with high structural integrity, but the when the character pulls back, the drag of the cloth causes it to catch on their fingers and twists and wraps around before falling off. What setting can I modify to stop this from happening? Part of the problem is the hand pokes through the cloth and I don't know how to prevent that either. Subdividing the cloth somehow makes the problem worse.

I'm using cloth because soft-body is too slow. As a test I have a character's hand pushing against a zero-gravity cloth surface with high structural integrity, but the when the character pulls back, the drag of the cloth causes it to catch on their fingers and twists and wraps around before falling off. What setting can I modify to stop this from happening? Part of the problem is the hand pokes through the cloth and I don't know how to prevent that either.

I'm using cloth because soft-body is too slow. As a test I have a character's hand pushing against a zero-gravity cloth surface with high structural integrity, but the when the character pulls back, the drag of the cloth causes it to catch on their fingers and twists and wraps around before falling off. What setting can I modify to stop this from happening? Part of the problem is the hand pokes through the cloth and I don't know how to prevent that either. Subdividing the cloth somehow makes the problem worse.

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How to stop cloth-physics from catching on pointy surfaces?

I'm using cloth because soft-body is too slow. As a test I have a character's hand pushing against a zero-gravity cloth surface with high structural integrity, but the when the character pulls back, the drag of the cloth causes it to catch on their fingers and twists and wraps around before falling off. What setting can I modify to stop this from happening? Part of the problem is the hand pokes through the cloth and I don't know how to prevent that either.