Timeline for Shading according to velocity
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Mar 4, 2020 at 18:09 | comment | added | Marcin | Baking a solution would be fine. That said the velocity of objects can change from frame to frame though. | |
Mar 3, 2020 at 17:51 | comment | added | batFINGER | Would a "baking" solution suffice? ie once the rigid body simulation is baked, can evaluate a keyframe , or a custom property value for velocity and acceleration from the global location of objects at each frame of sim. | |
Mar 3, 2020 at 12:57 | comment | added | globglob | It's actually not something you can do easily in Blender as far as I know. This require a little bit of scripting knowledge, read this post to get started: blender.stackexchange.com/questions/48127/… | |
Mar 3, 2020 at 12:00 | history | tweeted | twitter.com/StackBlender/status/1234810990476320770 | ||
Mar 3, 2020 at 11:04 | history | asked | Marcin | CC BY-SA 4.0 |