Skip to main content

Timeline for Shading according to velocity

Current License: CC BY-SA 4.0

5 events
when toggle format what by license comment
Mar 4, 2020 at 18:09 comment added Marcin Baking a solution would be fine. That said the velocity of objects can change from frame to frame though.
Mar 3, 2020 at 17:51 comment added batFINGER Would a "baking" solution suffice? ie once the rigid body simulation is baked, can evaluate a keyframe , or a custom property value for velocity and acceleration from the global location of objects at each frame of sim.
Mar 3, 2020 at 12:57 comment added globglob It's actually not something you can do easily in Blender as far as I know. This require a little bit of scripting knowledge, read this post to get started: blender.stackexchange.com/questions/48127/…
Mar 3, 2020 at 12:00 history tweeted twitter.com/StackBlender/status/1234810990476320770
Mar 3, 2020 at 11:04 history asked Marcin CC BY-SA 4.0