Timeline for Learning cycles material nodes
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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S Mar 10, 2018 at 4:15 | history | suggested | Amir |
Added relevant tag
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Mar 10, 2018 at 2:02 | review | Suggested edits | |||
S Mar 10, 2018 at 4:15 | |||||
Oct 6, 2014 at 19:36 | vote | accept | ed-2012 | ||
Oct 6, 2014 at 19:14 | history | edited | gandalf3 | CC BY-SA 3.0 |
edited title, tags, removed second question.
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Oct 6, 2014 at 19:11 | answer | added | gandalf3 | timeline score: 13 | |
Oct 6, 2014 at 18:25 | comment | added | gandalf3 | Here we like to split up separate questions into multiple posts. That said, your other question might already be answered here: blender.stackexchange.com/q/5820/599 | |
Oct 6, 2014 at 18:22 | comment | added | PGmath | Nodes are kind of confusing at first, but when you get the hang of the node editor it is super fast and flexible. Andrew Price has a lot of good tutorials which use cycles nodes, his website is Blenderguru.com. Though it is kind of old, his video on cycles should get you started with nodes. | |
Oct 6, 2014 at 17:03 | history | tweeted | twitter.com/#!/StackBlender/status/519171024512757760 | ||
Oct 6, 2014 at 16:29 | comment | added | user2859 | You can create simple materials, like the ones you mentioned, without the use of the node editor. However, as soon as you want something more complex you would need them anyway. Imagine nodes as a modular construction kit. Very powerful and flexible, because you can decide, how your material behaves instead of the developers giving you a limited set of options you can choose from. You can even mix it with OSL, which means, you don't even need to paint tileable textures(procedural) anymore . | |
Oct 6, 2014 at 16:01 | comment | added | user1853 | You can use Blender internal and not use nodes at all. I do think that nodes are quite flexible, they take a bit to learn, but once you understand the logic behind them they can open a big door for creativity. I suggest you go to Andrew Price's website and try a few tutorials like this blenderguru.com/tutorials/the-secrets-of-realistic-texturing | |
Oct 6, 2014 at 15:29 | comment | added | atomicbezierslinger | Perhaps you can minimize your interaction with the materials node editor. It might useful to know if you have use Python or a visual programming environment before. Do you need elaborate materials at this time? Could you settle for simple materials without going into the node editor? Can you reuse existing materials from some catalog using them as black box ... as is .. resisting modification? | |
Oct 6, 2014 at 15:22 | comment | added | atomicbezierslinger | You may already know this. This site is a quick answer site. All the experienced people here have seen videos. Videos are quite relevant for education today. Nevertheless .... Many people get put [on hold] for asking for a tutorial video and multiple questions and questions which might take a long time to answer. | |
Oct 6, 2014 at 14:09 | history | asked | ed-2012 | CC BY-SA 3.0 |