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Timeline for Learning cycles material nodes

Current License: CC BY-SA 3.0

13 events
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S Mar 10, 2018 at 4:15 history suggested Amir
Added relevant tag
Mar 10, 2018 at 2:02 review Suggested edits
S Mar 10, 2018 at 4:15
Oct 6, 2014 at 19:36 vote accept ed-2012
Oct 6, 2014 at 19:14 history edited gandalf3 CC BY-SA 3.0
edited title, tags, removed second question.
Oct 6, 2014 at 19:11 answer added gandalf3 timeline score: 13
Oct 6, 2014 at 18:25 comment added gandalf3 Here we like to split up separate questions into multiple posts. That said, your other question might already be answered here: blender.stackexchange.com/q/5820/599
Oct 6, 2014 at 18:22 comment added PGmath Nodes are kind of confusing at first, but when you get the hang of the node editor it is super fast and flexible. Andrew Price has a lot of good tutorials which use cycles nodes, his website is Blenderguru.com. Though it is kind of old, his video on cycles should get you started with nodes.
Oct 6, 2014 at 17:03 history tweeted twitter.com/#!/StackBlender/status/519171024512757760
Oct 6, 2014 at 16:29 comment added user2859 You can create simple materials, like the ones you mentioned, without the use of the node editor. However, as soon as you want something more complex you would need them anyway. Imagine nodes as a modular construction kit. Very powerful and flexible, because you can decide, how your material behaves instead of the developers giving you a limited set of options you can choose from. You can even mix it with OSL, which means, you don't even need to paint tileable textures(procedural) anymore .
Oct 6, 2014 at 16:01 comment added user1853 You can use Blender internal and not use nodes at all. I do think that nodes are quite flexible, they take a bit to learn, but once you understand the logic behind them they can open a big door for creativity. I suggest you go to Andrew Price's website and try a few tutorials like this blenderguru.com/tutorials/the-secrets-of-realistic-texturing
Oct 6, 2014 at 15:29 comment added atomicbezierslinger Perhaps you can minimize your interaction with the materials node editor. It might useful to know if you have use Python or a visual programming environment before. Do you need elaborate materials at this time? Could you settle for simple materials without going into the node editor? Can you reuse existing materials from some catalog using them as black box ... as is .. resisting modification?
Oct 6, 2014 at 15:22 comment added atomicbezierslinger You may already know this. This site is a quick answer site. All the experienced people here have seen videos. Videos are quite relevant for education today. Nevertheless .... Many people get put [on hold] for asking for a tutorial video and multiple questions and questions which might take a long time to answer.
Oct 6, 2014 at 14:09 history asked ed-2012 CC BY-SA 3.0