Timeline for Is there a way I can export a cavity map as a texture so it will appear in other programs after I export?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Dec 22, 2019 at 3:05 | comment | added | Eli | Sorry for the late response but thank you so much! | |
Dec 21, 2019 at 18:31 | comment | added | Leander | No problem, being new to Blender is part of the process. My comment was merely an indication of the right keyword. I'd suggest following a tutorial on baking and apply it to your question after having understood the subject. In Blender you will bake onto the image in the selected image node of the material. Before baking, add an image node in the node graph of the material of the object, load the image into it and select it. | |
Dec 21, 2019 at 18:26 | comment | added | Eli | Thanks for the reply, but every time I try to bake it it keeps on erroring saying "no image in material (0) found" even though I unwrapped the texture. (Sorry, I'm obviously pretty new to Blender) | |
Dec 21, 2019 at 17:30 | comment | added | Leander | You will likely have to UV unwrap your object onto a texture (an empty image) and the bake the colors. | |
Dec 21, 2019 at 17:25 | comment | added | Eli | Sorry if this is a stupid question lmao | |
Dec 21, 2019 at 17:25 | review | First posts | |||
Dec 22, 2019 at 1:57 | |||||
Dec 21, 2019 at 17:23 | history | asked | Eli | CC BY-SA 4.0 |