Timeline for Why is volume losing color when hidden behind glass and how do I make it keep its color?
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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Nov 22, 2019 at 19:27 | vote | accept | Dalibor-P | ||
Nov 22, 2019 at 19:26 | answer | added | Robert Gützkow | timeline score: 1 | |
Nov 22, 2019 at 19:16 | comment | added | Dalibor-P | Done. I will remember this feature for the next time. | |
Nov 22, 2019 at 19:14 | history | edited | Dalibor-P | CC BY-SA 4.0 |
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Nov 22, 2019 at 19:09 | comment | added | Robert Gützkow | Please upload your blend file to blend-exchange.giantcowfilms.com and add the link to your question. This will preserve the blend file for the future. | |
Nov 22, 2019 at 19:06 | comment | added | Dalibor-P | @RobertGützkow I updated the post with a link to the .blend file. Could you try my file? | |
Nov 22, 2019 at 19:05 | history | edited | Dalibor-P | CC BY-SA 4.0 |
added 189 characters in body
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Nov 22, 2019 at 18:39 | comment | added | Dalibor-P | @Yohello1 I also tried to create a slighly bigger box which would surround the original one. Original one had only volume shader while the bigger one had only principled glass shader. I had similar results. | |
Nov 22, 2019 at 18:39 | comment | added | Robert Gützkow | I can't reproduce this. Works fine for me with and without shadow casting enabled. | |
Nov 22, 2019 at 18:22 | comment | added | Yohello 1 | I don't think there way, as there is a reason why most shaders don't have both "Surface" and "Volume". | |
Nov 22, 2019 at 18:15 | review | First posts | |||
Nov 22, 2019 at 21:45 | |||||
Nov 22, 2019 at 18:12 | history | asked | Dalibor-P | CC BY-SA 4.0 |