Timeline for Correcting Non-Manifold Edges in Blender 3D Model for 3D Print
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Jul 30, 2019 at 2:13 | vote | accept | littleK | ||
Jul 29, 2019 at 22:35 | answer | added | Robert Roth | timeline score: 1 | |
Jul 29, 2019 at 21:41 | comment | added | littleK | I'll try to do that, @RobertRoth. In the meantime, I've attached the .blend file. | |
Jul 29, 2019 at 21:39 | comment | added | littleK | Thanks @lemon, I've uploaded the associated .blend file. | |
Jul 29, 2019 at 21:38 | history | edited | littleK | CC BY-SA 4.0 |
Added .blend file
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Jul 29, 2019 at 13:10 | comment | added | Robert Roth | One part of the problem is that you have internal faces which you should delete (at the 3d cursor location and behind that another one)... I don't know whats going on with the circles being non-manifold. Maybe try reorienting normals( select all and then ctrl+N) otherwise upload the .blend as suggested by lemon. | |
Jul 29, 2019 at 7:02 | comment | added | lemon | Hard to see... maybe some inner faces on the handle part, but for the cylinders you should updload the model so we can have a look (use blend-exchange.giantcowfilms.com please) | |
Jul 29, 2019 at 2:09 | history | edited | littleK | CC BY-SA 4.0 |
fixed grammar
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Jul 29, 2019 at 1:20 | review | First posts | |||
Jul 29, 2019 at 3:53 | |||||
Jul 29, 2019 at 1:16 | history | asked | littleK | CC BY-SA 4.0 |