Timeline for Matcap & smooth shading in Blender 2.71 very blocky v. 2.69
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Oct 3, 2014 at 6:51 | answer | added | Greg Zaal | timeline score: 3 | |
Oct 3, 2014 at 1:01 | comment | added | gandalf3 | @GregZaal Care to add that as an answer? | |
Aug 3, 2014 at 9:41 | comment | added | Bert VdB | Yes it is probably the auto-smooth, turn it off under the object data tab and uncheck 'Auto-Smooth'. | |
Aug 2, 2014 at 10:07 | comment | added | Greg Zaal | Think you need to upload the blend - could be an edge split modifier or that new Auto-smooth stuff | |
Aug 2, 2014 at 4:34 | comment | added | govmccann | Normals are ok, recalc'd no change | |
Aug 2, 2014 at 0:07 | comment | added | Polosson | Did you tried to recalculate normals? (CTRL+N in edit mode) | |
Aug 1, 2014 at 20:59 | review | Close votes | |||
Aug 2, 2014 at 12:22 | |||||
Aug 1, 2014 at 20:44 | history | edited | govmccann | CC BY-SA 3.0 |
added 200 characters in body; edited tags
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Aug 1, 2014 at 20:42 | history | edited | David | CC BY-SA 3.0 |
added 1 character in body; edited tags
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Aug 1, 2014 at 20:38 | comment | added | GiantCowFilms | Can you post a screen shot also, what Operating System are you on? | |
Aug 1, 2014 at 20:37 | review | First posts | |||
Aug 1, 2014 at 20:42 | |||||
Aug 1, 2014 at 20:36 | history | asked | govmccann | CC BY-SA 3.0 |