Timeline for Adding an edge loop to a pyramid
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Dec 4, 2020 at 0:06 | vote | accept | tmighty | ||
Dec 4, 2020 at 0:05 | vote | accept | tmighty | ||
Dec 4, 2020 at 0:06 | |||||
Jul 19, 2019 at 11:42 | answer | added | barkest | timeline score: 2 | |
Jul 18, 2019 at 13:16 | comment | added | kheetor | Instead of knife tool you can just select edges and use W->Subdivide operation, it works on triangles and N-gons as well. But just a thought: if you intend to cut off the tip, you already had a cube, you could have just scaled the top face smaller to achieve the same result. | |
Jul 18, 2019 at 8:09 | history | edited | Robin Betts♦ |
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Jul 18, 2019 at 7:54 | answer | added | Robin Betts♦ | timeline score: 4 | |
Jul 17, 2019 at 21:40 | answer | added | R El Clein | timeline score: 5 | |
Jul 17, 2019 at 21:26 | comment | added | Mr Zak | See blender.stackexchange.com/questions/24781/…. Sides of the pyramid are triangles which aren't available for cuting with Loopcut | |
Jul 17, 2019 at 21:17 | history | edited | tmighty | CC BY-SA 4.0 |
added 107 characters in body
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Jul 17, 2019 at 20:42 | history | asked | tmighty | CC BY-SA 4.0 |