Timeline for why do i have a black and white mesh on solid view mode?
Current License: CC BY-SA 4.0
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Sep 23, 2022 at 5:31 | answer | added | Lowlande52 | timeline score: 1 | |
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Jul 8, 2019 at 20:53 | history | edited | azpero mecreo | CC BY-SA 4.0 |
added 161 characters in body
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Jul 8, 2019 at 20:02 | answer | added | pons de leon | timeline score: 1 | |
Jul 8, 2019 at 5:19 | comment | added | user1853 | Most likely you are using a single "sun" or "point" light and a dark environment (world) color. Maybe the value for the light is too high, so things look "over exposed". Given that there is no other light in the scene, the dark areas will be dark. Remember that for every light light, you are also creating a shadow there where the light does not reach... Add another light where you need less shadow, and make the lights less bright. Also, you are looking at the scene in solid shading, so no textures will be visible. Go to rendered shading to see your textures and a more accurate lighting. | |
Jul 8, 2019 at 3:45 | review | First posts | |||
Jul 8, 2019 at 4:55 | |||||
Jul 8, 2019 at 3:43 | history | asked | azpero mecreo | CC BY-SA 4.0 |