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stacker
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In object mode right click the model than right click the armature with Shift after selecting both the model and the armature set the parent by Ctrl-p and choose the option with automatic weights.

object-mode

object mode

Finally you can change the armature in pose mode and the model will deform.

enter image description here

object mode

To change the weights (how much a region of the model is influenced by the position of a particular bone) you can enter the weight paint mode and use the brushes to assign different weights.

For rigging a human character you should learn about Rigify which must be enabled in the user preferences / addons section.

enter image description here

weight paint mode

In object mode right click the model than right click the armature with Shift after selecting both the model and the armature set the parent by Ctrl-p and choose the option with automatic weights.

Finally you can change the armature in pose mode and the model will deform. To change the weights (how much the model is influenced by the position of a particular bone) you can enter the weight paint mode.

In object mode right click the model than right click the armature with Shift after selecting both the model and the armature set the parent by Ctrl-p and choose the option with automatic weights.

object-mode

object mode

Finally you can change the armature in pose mode and the model will deform.

enter image description here

object mode

To change the weights (how much a region of the model is influenced by the position of a particular bone) you can enter the weight paint mode and use the brushes to assign different weights.

For rigging a human character you should learn about Rigify which must be enabled in the user preferences / addons section.

enter image description here

weight paint mode

Source Link
stacker
  • 38.9k
  • 31
  • 144
  • 245

In object mode right click the model than right click the armature with Shift after selecting both the model and the armature set the parent by Ctrl-p and choose the option with automatic weights.

Finally you can change the armature in pose mode and the model will deform. To change the weights (how much the model is influenced by the position of a particular bone) you can enter the weight paint mode.