Timeline for Logo on Mesh is Mirroring
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Jun 12, 2019 at 19:30 | answer | added | Chase | timeline score: 1 | |
Jun 12, 2019 at 18:52 | comment | added | Chase | I'm so sorry guys. I get that these are comments, but Mr. Zak, don't you have to put your answer from above into the answer box below for me to click the green checkmark? | |
Jun 12, 2019 at 18:49 | comment | added | Mr Zak | If you answer your question there will be possibility to accept it (just add some details on how to achieve the result you found useful with e.g. screenshots etc) or someone else will add answer instead. You can add answer in the Answer box below | |
Jun 12, 2019 at 18:44 | comment | added | metaphor_set | There is no green checkmark on comments, only on answers. | |
Jun 12, 2019 at 18:44 | history | edited | metaphor_set | CC BY-SA 4.0 |
removed unnecessary text
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Jun 12, 2019 at 17:55 | comment | added | Chase | That was exactly what I needed. I want to upvote you, Mr. Zak, but I don't see a green checkmark. I'll come back to check later. Thank you! | |
Jun 12, 2019 at 15:05 | comment | added | Mr Zak | If Mirror modifier was applied after unwrapping then chances are UV map is mirrorred i.e one side of the map is meant to be used by both sides of the mesh. This can be helpful, this can be huge problem. Try to look up your UV map and see if UV islands aren't intersecting | |
Jun 12, 2019 at 14:55 | review | First posts | |||
Jun 12, 2019 at 18:44 | |||||
Jun 12, 2019 at 14:53 | history | asked | Chase | CC BY-SA 4.0 |