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Timeline for Logo on Mesh is Mirroring

Current License: CC BY-SA 4.0

9 events
when toggle format what by license comment
Jun 12, 2019 at 19:30 answer added Chase timeline score: 1
Jun 12, 2019 at 18:52 comment added Chase I'm so sorry guys. I get that these are comments, but Mr. Zak, don't you have to put your answer from above into the answer box below for me to click the green checkmark?
Jun 12, 2019 at 18:49 comment added Mr Zak If you answer your question there will be possibility to accept it (just add some details on how to achieve the result you found useful with e.g. screenshots etc) or someone else will add answer instead. You can add answer in the Answer box below
Jun 12, 2019 at 18:44 comment added metaphor_set There is no green checkmark on comments, only on answers.
Jun 12, 2019 at 18:44 history edited metaphor_set CC BY-SA 4.0
removed unnecessary text
Jun 12, 2019 at 17:55 comment added Chase That was exactly what I needed. I want to upvote you, Mr. Zak, but I don't see a green checkmark. I'll come back to check later. Thank you!
Jun 12, 2019 at 15:05 comment added Mr Zak If Mirror modifier was applied after unwrapping then chances are UV map is mirrorred i.e one side of the map is meant to be used by both sides of the mesh. This can be helpful, this can be huge problem. Try to look up your UV map and see if UV islands aren't intersecting
Jun 12, 2019 at 14:55 review First posts
Jun 12, 2019 at 18:44
Jun 12, 2019 at 14:53 history asked Chase CC BY-SA 4.0