So this seems to be an essential skill in blender when you sculpted something and it has to many vertices. I have tried to figure it out but all my attempts have either taken days to do some or ended in it still having way to many points. I have tried watching videos but the people doing just start doing it without without explaining anything and I can't seem to copy them just by visuals only I'm also heavily auditory. So can you guys give me a few some tips or point me somewhere that can help me? And please don't just type retopology into google or Youtube and post the first video that comes up. I tried that many times, so please make sure they are good first or you have used them before.