Timeline for How to scale without deforming / extend shape
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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May 26, 2019 at 20:15 | answer | added | Mark Marketing | timeline score: 1 | |
May 26, 2019 at 20:04 | comment | added | Mark Marketing | @MrZak Thank you! That's exactly what I was looking for. I tried using edge slide, but without alt it will scale it will slide along the plane on the x-axis. Do you have to write an answer or can I close the question otherwise? | |
May 26, 2019 at 19:51 | comment | added | Mr Zak | Easiest way is using Vertex Slide by pressing G twice in Edit mode with that face selected. To move outside of the mesh boundaries press Alt. This way might not work as expected as sometimes geometry occluded by the one in front can start moving backwards | |
May 26, 2019 at 19:45 | comment | added | Mark Marketing | @FFeller That will make the front and back end steeper, and will not scale the object downwards. | |
May 26, 2019 at 19:42 | comment | added | FFeller | Just move one of the base faces along the x axis in edit mode. | |
May 26, 2019 at 19:12 | history | asked | Mark Marketing | CC BY-SA 4.0 |