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May 7, 2019 at 21:07 comment added kim holder Yeah, I thought about the repost issue, but because this one is specifically about dupliverts, and the other is about the specific movement in the animation, I figured they could each stand on their own. For someone looking for information later, they each address a somewhat different issue, even though they are about the same problem.
May 7, 2019 at 20:52 comment added Robin Betts It's a choice! @moonboots solution is simpler and gives you direct control over angle. You could even just animate by setting pivot to 'Individual Origins', Transform Orientation to 'Local' and using RXX, rotating each plane in its local X. BTW BSE doesn't really go for asking the same question twice ;)
May 7, 2019 at 20:41 comment added kim holder This is a very complete answer. Thanks. It was instructive to go through it, because i know enough that once i followed the steps, i said to myself 'oh, yeah, that makes sense...'.
May 7, 2019 at 20:02 vote accept kim holder
May 7, 2019 at 18:47 history edited Robin Betts CC BY-SA 4.0
added 87 characters in body
May 7, 2019 at 18:16 history answered Robin Betts CC BY-SA 4.0