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Apr 30, 2019 at 0:30 comment added Anna I get it now that can't I achieve what I want using UV coordinates.I removed custom texture and put gradient texture with color ramp and set texture coordinates node to object. It kinda does what I need, but whenever I move object - gradient texture stays still. Is there a way (maybe with driver) to make gradient texture coordinates follow objects center coordinates for example? here is example imgur.com/a/aqMtaHE
Apr 29, 2019 at 21:52 comment added metaphor_set In addition to my answer below - depending on what exactly you want to change on your model (which we don't know due to lack of info), you can also create a copy of your model, make the changes there, then bake a new texture for it, using the original as the bake source. Sort of a "highpoly to lowpoly bake" without the original being really highpoly.
Apr 29, 2019 at 21:18 comment added Mr Zak If you really want to alter vertices position with texture being on mesh you don't want to use UV coordinates for texture. Try to use Object coordinates and set image texture node mapping settings to Box.
Apr 29, 2019 at 21:12 answer added metaphor_set timeline score: 2
Apr 29, 2019 at 20:08 history edited metaphor_set CC BY-SA 4.0
corrected spelling, fixed grammar, improved formatting, improved headline
Apr 29, 2019 at 19:11 comment added DrachenSeele I kinda udnerstand what you mean but I am not sure, can you provide some images
Apr 29, 2019 at 17:38 history asked Anna CC BY-SA 4.0