Timeline for Preserve Shape of Texture, when Object gets edited?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Apr 30, 2019 at 0:30 | comment | added | Anna | I get it now that can't I achieve what I want using UV coordinates.I removed custom texture and put gradient texture with color ramp and set texture coordinates node to object. It kinda does what I need, but whenever I move object - gradient texture stays still. Is there a way (maybe with driver) to make gradient texture coordinates follow objects center coordinates for example? here is example imgur.com/a/aqMtaHE | |
Apr 29, 2019 at 21:52 | comment | added | metaphor_set | In addition to my answer below - depending on what exactly you want to change on your model (which we don't know due to lack of info), you can also create a copy of your model, make the changes there, then bake a new texture for it, using the original as the bake source. Sort of a "highpoly to lowpoly bake" without the original being really highpoly. | |
Apr 29, 2019 at 21:18 | comment | added | Mr Zak | If you really want to alter vertices position with texture being on mesh you don't want to use UV coordinates for texture. Try to use Object coordinates and set image texture node mapping settings to Box. | |
Apr 29, 2019 at 21:12 | answer | added | metaphor_set | timeline score: 2 | |
Apr 29, 2019 at 20:08 | history | edited | metaphor_set | CC BY-SA 4.0 |
corrected spelling, fixed grammar, improved formatting, improved headline
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Apr 29, 2019 at 19:11 | comment | added | DrachenSeele | I kinda udnerstand what you mean but I am not sure, can you provide some images | |
Apr 29, 2019 at 17:38 | history | asked | Anna | CC BY-SA 4.0 |