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DustyShinigami
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I seem to be having issues getting my character to follow a curved path I've set up. I've been playing around with it and nothing seems to work properly. Whether I parent the bones in Object Mode to the path using Ctrl + P, or adding a Constraint to the bones, my character either just walks on the spot, walks around the path in a diagonal position, or walks but then the animation stops. Even if I adjust the amount of repeated steps, the scale, the amount of frames etc. nothing seems to work. I think the axis are a bit messed up with my rig somewhere.

Can someone please take a look at my file and help me solve this? I'm completely at a loss how to get this working properly. The default frames for my walking animation is 40.

Thanks.

I seem to be having issues getting my character to follow a curved path I've set up. I've been playing around with it and nothing seems to work properly. Whether I parent the bones in Object Mode to the path using Ctrl + P, or adding a Constraint to the bones, my character either just walks on the spot, walks around the path in a diagonal position, or walks but then the animation stops. Even if I adjust the amount of repeated steps, the scale, the amount of frames etc. nothing seems to work. I think the axis are a bit messed up with my rig somewhere.

Can someone please take a look at my file and help me solve this? I'm completely at a loss how to get this working properly. The default frames for my walking animation is 40.

Thanks.

I seem to be having issues getting my character to follow a curved path I've set up. I've been playing around with it and nothing seems to work properly. Whether I parent the bones in Object Mode to the path using Ctrl + P, or adding a Constraint to the bones, my character either just walks on the spot, walks around the path in a diagonal position, or walks but then the animation stops. Even if I adjust the amount of repeated steps, the scale, the amount of frames etc. nothing seems to work. I think the axis are a bit messed up with my rig somewhere.

Can someone please take a look at my file and help me solve this? I'm completely at a loss how to get this working properly. The default frames for my walking animation is 40.

Thanks.

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DustyShinigami
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I seem to be having issues getting my character to follow a curved path I've set up. Is there a way of getting my rig to move straight to the starting position? I've tried setting the 3D cursor to the beginning and snapping the rig to it, butbeen playing around with it doesn't seemand nothing seems to work properly. Also, ifWhether I move it over toparent the start manually, it doesn't followbones in Object Mode to the path using Ctrl + P, even withor adding a Constraint to the follow curve box ticked. Finallybones, my C_Look_Target keeps movingcharacter either just walks on the spot, walks around the placepath in a diagonal position, or walks but then the animation stops. Even if I moveadjust the whole rigamount of repeated steps, rather than staying in one placethe scale, the amount of frames etc. I even parented itnothing seems to the root bone likework. I think the others, but it doesn't helpaxis are a bit messed up with my rig somewhere.

Anyone? Can someone please take a look at my file and help me withsolve this? I'm completely at a loss how to get this working properly. :(The default frames for my walking animation is 40.

Thanks.

I seem to be having issues getting my character to follow a curved path I've set up. Is there a way of getting my rig to move straight to the starting position? I've tried setting the 3D cursor to the beginning and snapping the rig to it, but it doesn't seem to work. Also, if I move it over to the start manually, it doesn't follow the path, even with the follow curve box ticked. Finally, my C_Look_Target keeps moving around the place if I move the whole rig, rather than staying in one place. I even parented it to the root bone like the others, but it doesn't help.

Anyone? Can someone please help me with this? I'm completely at a loss. :(

I seem to be having issues getting my character to follow a curved path I've set up. I've been playing around with it and nothing seems to work properly. Whether I parent the bones in Object Mode to the path using Ctrl + P, or adding a Constraint to the bones, my character either just walks on the spot, walks around the path in a diagonal position, or walks but then the animation stops. Even if I adjust the amount of repeated steps, the scale, the amount of frames etc. nothing seems to work. I think the axis are a bit messed up with my rig somewhere.

Can someone please take a look at my file and help me solve this? I'm completely at a loss how to get this working properly. The default frames for my walking animation is 40.

Thanks.

added 78 characters in body
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DustyShinigami
  • 631
  • 3
  • 15
  • 32

I seem to be having issues getting my character to follow a curved path I've set up. Is there a way of getting my rig to move straight to the starting position? I've tried setting the 3D cursor to the beginning and snapping the rig to it, but it doesn't seem to work. Also, if I move it over to the start manually, it doesn't follow the path, even with the follow curve box ticked. Finally, my C_Look_Target keeps moving around the place if I move the whole rig, rather than staying in one place. I even parented it to the root bone like the others, but it doesn't help.

Anyone? Can someone please help me with this? I'm completely at a loss. :(

I seem to be having issues getting my character to follow a curved path I've set up. Is there a way of getting my rig to move straight to the starting position? I've tried setting the 3D cursor to the beginning and snapping the rig to it, but it doesn't seem to work. Also, if I move it over to the start manually, it doesn't follow the path, even with the follow curve box ticked. Finally, my C_Look_Target keeps moving around the place if I move the whole rig, rather than staying in one place. I even parented it to the root bone like the others, but it doesn't help.

I seem to be having issues getting my character to follow a curved path I've set up. Is there a way of getting my rig to move straight to the starting position? I've tried setting the 3D cursor to the beginning and snapping the rig to it, but it doesn't seem to work. Also, if I move it over to the start manually, it doesn't follow the path, even with the follow curve box ticked. Finally, my C_Look_Target keeps moving around the place if I move the whole rig, rather than staying in one place. I even parented it to the root bone like the others, but it doesn't help.

Anyone? Can someone please help me with this? I'm completely at a loss. :(

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DustyShinigami
  • 631
  • 3
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  • 32
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