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Timeline for How do I reduce geometry in mesh?

Current License: CC BY-SA 4.0

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Dec 20, 2018 at 16:39 history edited atomicbezierslinger CC BY-SA 4.0
deleted 87 characters in body; edited title
Dec 20, 2018 at 16:39 vote accept DustyShinigami
Dec 20, 2018 at 15:55 review Close votes
Jan 1, 2019 at 1:29
Dec 20, 2018 at 15:54 answer added moonboots timeline score: 0
Dec 20, 2018 at 14:37 comment added Georges D Please Edit your title to express what you're looking for, as for the question, you can always model a low poly mesh, and bake the normals from high to low, actually, if you're modeling for a game, this is how it should be done. Yet for the shape keys, hmm... I'm not sure TBH if there's a work around
Dec 20, 2018 at 14:18 history asked DustyShinigami CC BY-SA 4.0