Timeline for How do I reduce geometry in mesh?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Dec 20, 2018 at 16:39 | history | edited | atomicbezierslinger | CC BY-SA 4.0 |
deleted 87 characters in body; edited title
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Dec 20, 2018 at 16:39 | vote | accept | DustyShinigami | ||
Dec 20, 2018 at 15:55 | review | Close votes | |||
Jan 1, 2019 at 1:29 | |||||
Dec 20, 2018 at 15:54 | answer | added | moonboots | timeline score: 0 | |
Dec 20, 2018 at 14:37 | comment | added | Georges D | Please Edit your title to express what you're looking for, as for the question, you can always model a low poly mesh, and bake the normals from high to low, actually, if you're modeling for a game, this is how it should be done. Yet for the shape keys, hmm... I'm not sure TBH if there's a work around | |
Dec 20, 2018 at 14:18 | history | asked | DustyShinigami | CC BY-SA 4.0 |