Timeline for Why the mapping/coordinates/size have no effect on displacement modifier texture?
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Nov 11, 2018 at 18:50 | comment | added | polynut | Hi Virgil you are right about blender internal but i was just curious why it didn't work because i came from 3ds max and tiling texture is something that work even with max internal renderer. I found it was strange that the tiling work only on the image and not on the displacement. Thank for your time and explanations. | |
Nov 10, 2018 at 17:53 | comment | added | Virgil Sisoe | if you are still referring to the displacement modifier it is probably because you are in wrong tab. if you are, instead, referring to the Show World Texture texture coordinate, I honestly don't remember what was its purpose.. its been a long time since I used blender internal. One note though.. you may not know that Blender Internal is currently being deprecated from the next major update (2.80).. so unless you have a particular good reason of using it you just better off learning Cycles or EEVEE. | |
Nov 10, 2018 at 7:38 | comment | added | polynut | I can see the texture and change it with mapping when i use the rendered viewport mode but i don't understand why it doesn't work in regular texture view. | |
Nov 9, 2018 at 22:21 | comment | added | Virgil Sisoe | if you go in material mode or render view you will probably see the changes when you increase the texture size | |
Nov 9, 2018 at 22:19 | history | answered | Virgil Sisoe | CC BY-SA 4.0 |