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Nov 11, 2018 at 18:50 comment added polynut Hi Virgil you are right about blender internal but i was just curious why it didn't work because i came from 3ds max and tiling texture is something that work even with max internal renderer. I found it was strange that the tiling work only on the image and not on the displacement. Thank for your time and explanations.
Nov 10, 2018 at 17:53 comment added Virgil Sisoe if you are still referring to the displacement modifier it is probably because you are in wrong tab. if you are, instead, referring to the Show World Texture texture coordinate, I honestly don't remember what was its purpose.. its been a long time since I used blender internal. One note though.. you may not know that Blender Internal is currently being deprecated from the next major update (2.80).. so unless you have a particular good reason of using it you just better off learning Cycles or EEVEE.
Nov 10, 2018 at 7:38 comment added polynut I can see the texture and change it with mapping when i use the rendered viewport mode but i don't understand why it doesn't work in regular texture view.
Nov 9, 2018 at 22:21 comment added Virgil Sisoe if you go in material mode or render view you will probably see the changes when you increase the texture size
Nov 9, 2018 at 22:19 history answered Virgil Sisoe CC BY-SA 4.0