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Nov 7, 2018 at 16:33 vote accept Dylan Davies
Nov 6, 2018 at 3:45 answer added Samir Rahamtalla timeline score: 1
Nov 5, 2018 at 22:31 answer added Dylan Davies timeline score: 0
Nov 5, 2018 at 15:32 comment added Dylan Davies Awesome! Thank you, could you explain a little more about this process (I am at work right now otherwise I would try it out). I assume you do the "remove doubles" and click F6 to bring up the sub menu? Again, I am fairly new to the game... Thank you for the helpful information and answer!
Nov 5, 2018 at 4:27 comment added Samir Rahamtalla I applied remove doubles and changed the merge disance to 0.030 and it merged 18 vertices. That resolved the spikes issue. Your main problem is that the overall topology of your mesh is not ideal for subdivision. For clean subdivision your model should be predominantly quads.
Nov 4, 2018 at 17:34 comment added Dylan Davies Not sure how to upload files but that's a link to a drive file with the model. Thanks
Nov 4, 2018 at 17:32 comment added Dylan Davies drive.google.com/drive/folders/…
Nov 4, 2018 at 17:26 comment added Samir Rahamtalla Could you upload a copy of the blend file so I can take a look at it?
Nov 4, 2018 at 16:29 comment added Dylan Davies I did try removing doubles. I did that command to see if there were extra vertices, which it says there weren't. Then I made sure I had no duplicate edges as well. Thank you for the information about the red edge!
Nov 4, 2018 at 16:02 comment added Samir Rahamtalla Regarding the spikes, have you tried to remove doubles? That might be causing the spikes.
Nov 4, 2018 at 16:01 comment added Samir Rahamtalla The red lines are edges that you marked either as sharp or as seam, to clear them use ctrl+e and select clear sharp or clear seam if you need to do that.
Nov 4, 2018 at 15:35 review First posts
Nov 4, 2018 at 16:32
Nov 4, 2018 at 15:34 history asked Dylan Davies CC BY-SA 4.0