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Nov 1, 2018 at 16:55 history edited Edward CC BY-SA 4.0
Sharing blend file.
Nov 1, 2018 at 15:08 answer added Serge L timeline score: 0
Nov 1, 2018 at 14:17 comment added Edward @SergeL I'm not getting the desired result, or I'm just misinterpreting that first part. Maybe make a full answer (tutorial) what you mean?
Nov 1, 2018 at 12:28 comment added Serge L Simple plane with array modifier along curve and dupliface option can be used instead of your current setup. As for sphere overlaps - this can be eliminated inside shader, forcing all transparent bounces greater than 1 to be fully transparent (downside of this method is having a big number for transparency max bounds to reduce black artifacts).
Nov 1, 2018 at 11:53 history asked Edward CC BY-SA 4.0