Timeline for Frame-Duplicated Metaballs not rendering in Blender 2.79
Current License: CC BY-SA 4.0
24 events
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Oct 18 at 15:06 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
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Nov 1, 2018 at 16:55 | history | edited | Edward | CC BY-SA 4.0 |
Sharing blend file.
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Nov 1, 2018 at 15:08 | answer | added | Serge L | timeline score: 0 | |
Nov 1, 2018 at 14:17 | comment | added | Edward | @SergeL I'm not getting the desired result, or I'm just misinterpreting that first part. Maybe make a full answer (tutorial) what you mean? | |
Nov 1, 2018 at 12:28 | comment | added | Serge L | Simple plane with array modifier along curve and dupliface option can be used instead of your current setup. As for sphere overlaps - this can be eliminated inside shader, forcing all transparent bounces greater than 1 to be fully transparent (downside of this method is having a big number for transparency max bounds to reduce black artifacts). | |
Nov 1, 2018 at 11:53 | history | asked | Edward | CC BY-SA 4.0 |