Timeline for Decimate only "bad" objects in a scene
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Jul 28, 2020 at 13:19 | vote | accept | Rage | ||
Oct 20, 2018 at 13:41 | vote | accept | Rage | ||
Oct 20, 2018 at 13:41 | |||||
Oct 19, 2018 at 15:11 | answer | added | Nicola Sap | timeline score: 4 | |
Oct 19, 2018 at 14:06 | history | edited | Rage | CC BY-SA 4.0 |
added 4 characters in body
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Oct 19, 2018 at 14:00 | comment | added | rob | I feel your pain. Had House model for VR, had hidden pipes in the walls that had a huge number of vertices not to mention the Aircon unit on the outside wall had 100k vertices. For the aircon I gave up decimating it and just modelled it from scratch. | |
Oct 19, 2018 at 13:28 | history | asked | Rage | CC BY-SA 4.0 |