Timeline for How can I create a boolean mesh to replicate the movement of a milling bit?
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Jan 9, 2020 at 11:07 | history | edited | Duarte Farrajota Ramos♦ |
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Oct 14, 2018 at 19:58 | answer | added | Robin Betts♦ | timeline score: 1 | |
Oct 14, 2018 at 3:08 | history | edited | AJ_C | CC BY-SA 4.0 |
added 383 characters in body
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Oct 14, 2018 at 2:33 | history | edited | AJ_C | CC BY-SA 4.0 |
added 926 characters in body
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Oct 11, 2018 at 11:07 | answer | added | Robin Betts♦ | timeline score: 4 | |
Oct 10, 2018 at 21:42 | comment | added | AJ_C | Doesn't need to be animated but I do need a manifold mesh as the end product. | |
Oct 10, 2018 at 20:27 | comment | added | Robin Betts♦ | There are a couple of questions which might help find an approach...1. Will this need animating? 2. Can this be a render-only effect, or do you need the mesh (e.g. for printing?) | |
Oct 10, 2018 at 17:50 | review | First posts | |||
Oct 10, 2018 at 17:56 | |||||
Oct 10, 2018 at 17:49 | history | asked | AJ_C | CC BY-SA 4.0 |