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added 9 characters in body
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m.ardito
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When i apply rigid body modifier after punching a hole in a cube for inserting a rotatable propeller so that it rotates only when something collides with it. But

But when i run the simulation the propeller shaft pops out of the hole and the cube behaves like it had no hole in it. Even, even after after selecting mesh"mesh" for the shape of physics body. 

the cube with hole

When i apply rigid body modifier after punching a hole in a cube for inserting a rotatable propeller so that it rotates only when something collides with it. But when i run the simulation the propeller shaft pops out of the hole and the cube behaves like it had no hole in it. Even after after selecting mesh for the shape of physics body.the cube with hole

When i apply rigid body modifier after punching a hole in a cube for inserting a rotatable propeller so that it rotates only when something collides with it.

But when i run the simulation the propeller shaft pops out of the hole and the cube behaves like it had no hole in it, even after after selecting "mesh" for the shape of physics body. 

the cube with hole

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A-K
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Rigid body physics problem even a torus acts like it had no hole in it

When i apply rigid body modifier after punching a hole in a cube for inserting a rotatable propeller so that it rotates only when something collides with it. But when i run the simulation the propeller shaft pops out of the hole and the cube behaves like it had no hole in it. Even after after selecting mesh for the shape of physics body.the cube with hole