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Timeline for correct cycles node arrangement

Current License: CC BY-SA 4.0

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Sep 14, 2018 at 13:14 history edited Ray Mairlot
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Sep 13, 2018 at 22:47 vote accept Solus Sum
Sep 13, 2018 at 11:26 answer added miceterminator timeline score: 1
Sep 12, 2018 at 21:28 comment added Solus Sum appreciate the help, i admit nodes are challenging to me. files are up
Sep 12, 2018 at 21:28 history edited Solus Sum CC BY-SA 4.0
added 93 characters in body
Sep 12, 2018 at 7:26 comment added miceterminator When you focus on the transition from the brick wall to the white wall you will notice, that in the original game engine, there is specks of white paint over the brick wall, in the blender engine there is only brick and only white, and in the cycles render there is only the white specks visible. I strongly suspect, that your texture image has a lot more channels than you expect it to have. If you could share the texture file it would probably be possible to devise a node setup that extracts all channels properly and let's you render the scene correctly
Sep 12, 2018 at 0:54 comment added Solus Sum perhaps. now that you mention it i looked through my textures and couldn't even find the one with bricks on it. How can that be though if the bricks show up in the unrendered view?
Sep 11, 2018 at 23:55 comment added Brenticus It looks like you may be missing a texture in your material. Is is possible there is more than one image that should be used here? The black and white wall material looks like the kind of image that would be used to control the transition between to materials.
Sep 11, 2018 at 23:12 history asked Solus Sum CC BY-SA 4.0