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Ray Mairlot
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I am using Blender 2.79b on a Mac.

I followed the steps in this tutorial to successfully make screw threads (a spiral): https://www.youtube.com/watch?v=g4NHORCniJY

There, in Screw modifier we can enter for "Screw" a low number for a sharp turn with threads close together, or a larger number to push the thread turns farther apart.

When I use a much larger number, the thread, which is based on a circle, is not circular throughout the thread. It flattens like a ribbon. I want those long, snakelike threads to remain the same diameter throughout for a full 360-degree turn.

How do I keep the object round throughout the turn when at a higher number?

Here are the steps in the video:

1 Delete cube. 2 Left menu: create, Circle. 3 R to rotate, X for x-axis, 90 for 90 deg, and Enter. 4 Bottom menu: View, Ortho view. 5 Bottom menu: View, front view. 6 S to scale, .5, Enter. 7 Drag red arrow to right from centerline. 8 Ctrl + a and select Location. 9 Rt menu: Modifier wrench icon, 10 Add Modifier, Screw. 11 Rt menu: Axis to Y. You see the edge of the object. 12 Rotate the screen down with middle mouse button to see over the top. 13 Rt menu: Steps to 32. Smooths the surface. 14 Rt menu: Screw to 3.5 for a sharp turn and larger number for a longer turn, with threads farther away. 15 Rt menu: Iterations. Incrementing this adds more threads.

  1. Delete cube.
  2. Tool Shelf> Create> Circle.
  3. R to rotate, X for x-axis, 9,0 for 90 deg, and Enter.
  4. 3D View Header> View> Ortho view.
  5. 3D View Header> View> Front view.
  6. S to scale, .,5, Enter.
  7. Drag red arrow to right from centerline.
  8. Ctrl+A and select Location.
  9. Properties Editor> Modifier icon.
  10. Add Modifier> Screw.
  11. Screw Modifier: Set Axis to Y. You see the edge of the object.
  12. Rotate the screen down with middle mouse button to see over the top.
  13. Screw Modifier: Set Steps to 32. Smooths the surface.
  14. Screw Modifier: Set Screw to 3.5 for a sharp turn and larger number for a longer turn, with threads farther away.
  15. Screw Modifier: Set Iterations. Incrementing this adds more threads.

I am using Blender 2.79b on a Mac.

I followed the steps in this tutorial to successfully make screw threads (a spiral): https://www.youtube.com/watch?v=g4NHORCniJY

There, in Screw modifier we can enter for "Screw" a low number for a sharp turn with threads close together, or a larger number to push the thread turns farther apart.

When I use a much larger number, the thread, which is based on a circle, is not circular throughout the thread. It flattens like a ribbon. I want those long, snakelike threads to remain the same diameter throughout for a full 360-degree turn.

How do I keep the object round throughout the turn when at a higher number?

Here are the steps in the video:

1 Delete cube. 2 Left menu: create, Circle. 3 R to rotate, X for x-axis, 90 for 90 deg, and Enter. 4 Bottom menu: View, Ortho view. 5 Bottom menu: View, front view. 6 S to scale, .5, Enter. 7 Drag red arrow to right from centerline. 8 Ctrl + a and select Location. 9 Rt menu: Modifier wrench icon, 10 Add Modifier, Screw. 11 Rt menu: Axis to Y. You see the edge of the object. 12 Rotate the screen down with middle mouse button to see over the top. 13 Rt menu: Steps to 32. Smooths the surface. 14 Rt menu: Screw to 3.5 for a sharp turn and larger number for a longer turn, with threads farther away. 15 Rt menu: Iterations. Incrementing this adds more threads.

I am using Blender 2.79b on a Mac.

I followed the steps in this tutorial to successfully make screw threads (a spiral): https://www.youtube.com/watch?v=g4NHORCniJY

There, in Screw modifier we can enter for "Screw" a low number for a sharp turn with threads close together, or a larger number to push the thread turns farther apart.

When I use a much larger number, the thread, which is based on a circle, is not circular throughout the thread. It flattens like a ribbon. I want those long, snakelike threads to remain the same diameter throughout for a full 360-degree turn.

How do I keep the object round throughout the turn when at a higher number?

Here are the steps in the video:

  1. Delete cube.
  2. Tool Shelf> Create> Circle.
  3. R to rotate, X for x-axis, 9,0 for 90 deg, and Enter.
  4. 3D View Header> View> Ortho view.
  5. 3D View Header> View> Front view.
  6. S to scale, .,5, Enter.
  7. Drag red arrow to right from centerline.
  8. Ctrl+A and select Location.
  9. Properties Editor> Modifier icon.
  10. Add Modifier> Screw.
  11. Screw Modifier: Set Axis to Y. You see the edge of the object.
  12. Rotate the screen down with middle mouse button to see over the top.
  13. Screw Modifier: Set Steps to 32. Smooths the surface.
  14. Screw Modifier: Set Screw to 3.5 for a sharp turn and larger number for a longer turn, with threads farther away.
  15. Screw Modifier: Set Iterations. Incrementing this adds more threads.
Source Link
Steve
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How do I keep the curve round when setting the threads farther apart?

I am using Blender 2.79b on a Mac.

I followed the steps in this tutorial to successfully make screw threads (a spiral): https://www.youtube.com/watch?v=g4NHORCniJY

There, in Screw modifier we can enter for "Screw" a low number for a sharp turn with threads close together, or a larger number to push the thread turns farther apart.

When I use a much larger number, the thread, which is based on a circle, is not circular throughout the thread. It flattens like a ribbon. I want those long, snakelike threads to remain the same diameter throughout for a full 360-degree turn.

How do I keep the object round throughout the turn when at a higher number?

Here are the steps in the video:

1 Delete cube. 2 Left menu: create, Circle. 3 R to rotate, X for x-axis, 90 for 90 deg, and Enter. 4 Bottom menu: View, Ortho view. 5 Bottom menu: View, front view. 6 S to scale, .5, Enter. 7 Drag red arrow to right from centerline. 8 Ctrl + a and select Location. 9 Rt menu: Modifier wrench icon, 10 Add Modifier, Screw. 11 Rt menu: Axis to Y. You see the edge of the object. 12 Rotate the screen down with middle mouse button to see over the top. 13 Rt menu: Steps to 32. Smooths the surface. 14 Rt menu: Screw to 3.5 for a sharp turn and larger number for a longer turn, with threads farther away. 15 Rt menu: Iterations. Incrementing this adds more threads.