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I'm looking for a efficient way to do image masking within Blender (using the masking tool) aà la After Effects. Basically, I want to cut out my images from within Blender instead of doing it destructively in an image editor.

Typically, in AE, I would precomp an image then do the masking in that precomp. I'd like to mimic this workflow in Blender,Blender; however, it always seems overly complicated.

I have considered creating a separate scene with the same dimensions as the image and masking there, then bringing it into a master scene to assemble in 3d3D space, but I'm not sure I can map this to a plane.

Sorry butthat I may not be explaining this very well, if. If anyone is familiar with AE, then you'll be familiar with what i'mI'm trying to achieve.

I'm looking for a efficient way to do image masking within Blender (using the masking tool) a la After Effects. Basically I want to cut out my images from within Blender instead of doing it destructively in an image editor.

Typically in AE I would precomp an image then do the masking in that precomp. I'd like to mimic this workflow in Blender, however it always seems overly complicated.

I have considered creating a separate scene the same dimensions as the image and masking there, then bringing it into a master scene to assemble in 3d space but I'm not sure I can map this to a plane.

Sorry but I may not be explaining this very well, if anyone is familiar with AE then you'll be familiar with what i'm trying to achieve.

I'm looking for a efficient way to do image masking within Blender (using the masking tool) à la After Effects. Basically, I want to cut out my images from within Blender instead of doing it destructively in an image editor.

Typically, in AE, I would precomp an image then do the masking in that precomp. I'd like to mimic this workflow in Blender; however, it always seems overly complicated.

I have considered creating a separate scene with the same dimensions as the image and masking there, then bringing it into a master scene to assemble in 3D space, but I'm not sure I can map this to a plane.

Sorry that I may not be explaining this very well. If anyone is familiar with AE, then you'll be familiar with what I'm trying to achieve.

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Best practices for masking image layers for compositing?

I'm looking for a efficient way to do image masking within Blender (using the masking tool) a la After Effects. Basically I want to cut out my images from within Blender instead of doing it destructively in an image editor.

Typically in AE I would precomp an image then do the masking in that precomp. I'd like to mimic this workflow in Blender, however it always seems overly complicated.

I have considered creating a separate scene the same dimensions as the image and masking there, then bringing it into a master scene to assemble in 3d space but I'm not sure I can map this to a plane.

Sorry but I may not be explaining this very well, if anyone is familiar with AE then you'll be familiar with what i'm trying to achieve.