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Jun 10, 2020 at 12:57 history edited CommunityBot
Commonmark migration
Aug 23, 2018 at 12:11 history closed Duarte Farrajota Ramos
p2or
batFINGER
David
Duplicate of Cycles Emit Light from area on Texture, How to randomize window lighting on skyscrapers without separating each window into a separate object?
S Aug 21, 2018 at 11:53 history suggested Secespitus CC BY-SA 4.0
Fixed typos and added image descriptions
Aug 21, 2018 at 11:50 review Suggested edits
S Aug 21, 2018 at 11:53
Aug 21, 2018 at 9:26 comment added atek @p2or but i have texture not just plane material
Aug 21, 2018 at 9:14 answer added atek timeline score: -2
Aug 21, 2018 at 8:24 comment added atek @moonboots i think you did not get what i mean. The building has a single texture how the windows can be selected separately.
Aug 21, 2018 at 7:18 comment added moonboots select all the windows and assign them an Emission node, and in the Compositing, give this layer a glow effect
Aug 21, 2018 at 5:40 comment added atek @DuarteFarrajotaRamos its not glowing.Is there any node like photoshop eye dropper click and separate glow for that shade.
Aug 21, 2018 at 5:02 answer added user39372 timeline score: 0
Aug 21, 2018 at 4:25 review Close votes
Aug 23, 2018 at 12:11
Aug 21, 2018 at 4:08 comment added Duarte Farrajota Ramos blender.stackexchange.com/questions/90064/…
Aug 21, 2018 at 3:45 history asked atek CC BY-SA 4.0