Timeline for Cycles Subsurface shader: GPU compute and CPU compute give totally different results [duplicate]
Current License: CC BY-SA 3.0
15 events
when toggle format | what | by | license | comment | |
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Jul 10, 2018 at 12:57 | vote | accept | Triskelion | ||
Nov 14, 2014 at 10:58 | history | closed | ideasman42 | Duplicate of GPU/CUDA volume and SSS support | |
Oct 9, 2014 at 13:16 | comment | added | juFo | same problem in cycles with gts 240. what is SSS ? | |
Nov 4, 2013 at 22:17 | comment | added | gandalf3 | Note that you can fake SSS on the gpu with the Light path node, see this thread on BlenderArtists | |
Jun 18, 2013 at 20:42 | history | tweeted | twitter.com/#!/StackBlender/status/347091879638220801 | ||
Jun 18, 2013 at 13:16 | comment | added | CharlesL | I don't think it's even rendering the SSS shader and is replacing it with the holdout shader (it will do that whenever the shader is either broken or not supported. BTW I got that reference :D) | |
Jun 18, 2013 at 11:53 | vote | accept | Triskelion | ||
Jul 10, 2018 at 12:56 | |||||
Jun 18, 2013 at 11:45 | answer | added | Greg Zaal | timeline score: 12 | |
Jun 18, 2013 at 11:29 | history | edited | Adhi | CC BY-SA 3.0 |
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Jun 18, 2013 at 11:27 | history | edited | Triskelion | CC BY-SA 3.0 |
edited title
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Jun 18, 2013 at 11:12 | history | edited | Triskelion | CC BY-SA 3.0 |
added 83 characters in body
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Jun 18, 2013 at 10:56 | history | edited | Triskelion | CC BY-SA 3.0 |
edited title
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Jun 18, 2013 at 10:52 | review | First posts | |||
Jun 18, 2013 at 10:55 | |||||
Jun 18, 2013 at 10:40 | history | edited | Triskelion | CC BY-SA 3.0 |
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Jun 18, 2013 at 10:33 | history | asked | Triskelion | CC BY-SA 3.0 |