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tmighty
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In Blender I shift the UVs in such a way that the 2nd "object" is moved into the texture space. I didn't know how to explain that well, so here is a sample:

enter image description here

Currently I do this by hand which is extremely tedious.

Ideally, I would like to solve this programatically.

To do this, I took a look at the obj as a text file, but I didn't really get it as the file was huge.

To simplify my investigations, I tried to create a simpler geometry, but I wasn't able to create something that would resemble this situation.

I created a cube and added a cylinder in Edit Mode and unwrapped it, but the UVs were not separated, instead they looked like this:

enter image description here

Could somebody tell me how to create an object that consists of a cube and a cylinder and which have 2 individual UVs that are both shown in the UV editor at the same time (like the very first screenshot)?

Thank you very much!

Edit: Here is the end result that I got after the answer (with my modification which I posted a comment about), which is fine:

enter image description here

In Blender I shift the UVs in such a way that the 2nd "object" is moved into the texture space. I didn't know how to explain that well, so here is a sample:

enter image description here

Currently I do this by hand which is extremely tedious.

Ideally, I would like to solve this programatically.

To do this, I took a look at the obj as a text file, but I didn't really get it as the file was huge.

To simplify my investigations, I tried to create a simpler geometry, but I wasn't able to create something that would resemble this situation.

I created a cube and added a cylinder in Edit Mode and unwrapped it, but the UVs were not separated, instead they looked like this:

enter image description here

Could somebody tell me how to create an object that consists of a cube and a cylinder and which have 2 individual UVs that are both shown in the UV editor at the same time (like the very first screenshot)?

Thank you very much!

In Blender I shift the UVs in such a way that the 2nd "object" is moved into the texture space. I didn't know how to explain that well, so here is a sample:

enter image description here

Currently I do this by hand which is extremely tedious.

Ideally, I would like to solve this programatically.

To do this, I took a look at the obj as a text file, but I didn't really get it as the file was huge.

To simplify my investigations, I tried to create a simpler geometry, but I wasn't able to create something that would resemble this situation.

I created a cube and added a cylinder in Edit Mode and unwrapped it, but the UVs were not separated, instead they looked like this:

enter image description here

Could somebody tell me how to create an object that consists of a cube and a cylinder and which have 2 individual UVs that are both shown in the UV editor at the same time (like the very first screenshot)?

Thank you very much!

Edit: Here is the end result that I got after the answer (with my modification which I posted a comment about), which is fine:

enter image description here

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tmighty
  • 941
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  • 17
  • 40

In Blender I shift the UVs in such a way that the 2nd "object" is moved into the texture space. I didn't know how to explain that well, so here is a sample:

enter image description hereenter image description here

Currently I do this by hand which is extremely tedious.

Ideally, I would like to solve this programatically.

To do this, I took a look at the obj as a text file, but I didn't really get it as the file was huge.

To simplify my investigations, I tried to create a simpler geometry, but I wasn't able to create something that would resemble this situation.

I created a cube and added a cylinder in Edit Mode and unwrapped it, but the UVs were not separated, instead they looked like this:

enter image description here

Could somebody tell me how to create an object that consists of a cube and a cylinder and which have 2 separate geometriesindividual UVs that are both shown in the UV editor at the same time (like the very first screenshot)?

Thank you very much!

In Blender I shift the UVs in such a way that the 2nd "object" is moved into the texture space. I didn't know how to explain that well, so here is a sample:

enter image description here

Currently I do this by hand which is extremely tedious.

Ideally, I would like to solve this programatically.

To do this, I took a look at the obj as a text file, but I didn't really get it as the file was huge.

To simplify my investigations, I tried to create a simpler geometry, but I wasn't able to create something that would resemble this situation.

I created a cube and added a cylinder in Edit Mode and unwrapped it, but the UVs were not separated, instead they looked like this:

enter image description here

Could somebody tell me how to create an object that consists of a cube and a cylinder and which have 2 separate geometries that are both shown in the UV editor?

Thank you very much!

In Blender I shift the UVs in such a way that the 2nd "object" is moved into the texture space. I didn't know how to explain that well, so here is a sample:

enter image description here

Currently I do this by hand which is extremely tedious.

Ideally, I would like to solve this programatically.

To do this, I took a look at the obj as a text file, but I didn't really get it as the file was huge.

To simplify my investigations, I tried to create a simpler geometry, but I wasn't able to create something that would resemble this situation.

I created a cube and added a cylinder in Edit Mode and unwrapped it, but the UVs were not separated, instead they looked like this:

enter image description here

Could somebody tell me how to create an object that consists of a cube and a cylinder and which have 2 individual UVs that are both shown in the UV editor at the same time (like the very first screenshot)?

Thank you very much!

Source Link
tmighty
  • 941
  • 4
  • 17
  • 40

Creating an obj with different UVs

In Blender I shift the UVs in such a way that the 2nd "object" is moved into the texture space. I didn't know how to explain that well, so here is a sample:

enter image description here

Currently I do this by hand which is extremely tedious.

Ideally, I would like to solve this programatically.

To do this, I took a look at the obj as a text file, but I didn't really get it as the file was huge.

To simplify my investigations, I tried to create a simpler geometry, but I wasn't able to create something that would resemble this situation.

I created a cube and added a cylinder in Edit Mode and unwrapped it, but the UVs were not separated, instead they looked like this:

enter image description here

Could somebody tell me how to create an object that consists of a cube and a cylinder and which have 2 separate geometries that are both shown in the UV editor?

Thank you very much!