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when toggle format what by license comment
Sep 29, 2017 at 15:25 answer added Luc Choquette timeline score: -1
May 22, 2014 at 1:21 history tweeted twitter.com/#!/StackBlender/status/469286957374140416
May 21, 2014 at 23:04 history edited iKlsR CC BY-SA 3.0
edited title; edited tags
May 21, 2014 at 22:51 comment added iKlsR @invicente It's nothing to worry about, most of the time you want to mirror in the global by default, this is where it mirrors the first axis you press.
May 21, 2014 at 22:51 vote accept invicente
May 21, 2014 at 22:47 answer added iKlsR timeline score: 7
May 21, 2014 at 22:45 comment added invicente ...well then i don't get it. how did i change this ?
May 21, 2014 at 22:44 comment added iKlsR @invicente It actually mirrors in global by default.
May 21, 2014 at 22:42 comment added invicente I think part of the problem is that the question (or answer) is so extrmely simple that is misleading. It seems like Blender mirrors in the local axis by default and since the object was completly symmetrical i couldn't see any change. So just repeating the axis after the command did the trick. thanks!
May 21, 2014 at 22:27 comment added gandalf3 Suzanne is the name of the monkey head (Add > Mesh > Monkey) ;). I'm not sure mirror does what you think it does (and I'm not sure what you want it to do)..
May 21, 2014 at 22:23 comment added invicente But how does it need to be done to face in a different way?...and what's a Suzanne?
May 21, 2014 at 22:18 comment added gandalf3 I think it's working, but as your object is symmetrical on all three axes it will look the same. Try it on a Suzanne.
May 21, 2014 at 22:17 comment added invicente OK, i edited the question, now it has screenshots. should i mention i'm using mac?
May 21, 2014 at 22:16 history edited invicente CC BY-SA 3.0
added screenshots and a little more detail
May 21, 2014 at 22:01 comment added gandalf3 Could you upload some screenshots or a .blend?
May 21, 2014 at 21:58 history asked invicente CC BY-SA 3.0