Timeline for Normal baking issue, some parts are low res
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Sep 6, 2018 at 14:36 | answer | added | Manu Järvinen | timeline score: 1 | |
Sep 6, 2018 at 13:12 | comment | added | user62073 | i have same results (in blue circles) when "edge split" modifier is on. Try to switch off modifiers if they are. | |
Apr 9, 2018 at 7:42 | comment | added | Sidar | Make sure the faces have the correct flat/smooth shading applied. Also consider using textools and see if the normal map baking gives a different result. I usually just work with a lowres model, apply multires and directly bake the higher level onto lower level without cage. | |
Apr 6, 2018 at 17:41 | comment | added | Cody38 | Nothing I change seems to have an effect on this... I've changed the size of the cage's displacement, used auto smoothing on both the cage and the low res model. I can't tell what I'm doing wrong. | |
Apr 6, 2018 at 17:06 | history | edited | Cody38 | CC BY-SA 3.0 |
edited title
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Apr 6, 2018 at 5:27 | history | asked | Cody38 | CC BY-SA 3.0 |