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Interpolation is the process of estimating the value of a function based on known values. In 3D animation it is the method used for calculating the in-between positions when animating a character moving between two poses. Blender also uses interpolation for generating geometry and other purposes. Use this tag for questions related to any of the uses of Interpolation in Blender.

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Constant interpolation with Noise Modifier

I want 0 interpolation between the points, is this possible? I am trying to generate a random transform over a period of time for an object. … But i need it to be constant, no interpolation between the transforms. Maybe there is an easier way to do this. …
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