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Greg Zaal
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While what iKlsR says is indeed the most efficient, it's often preferred to either add edge loops on both sides of the hard edge, or bevel it (Ctrl + B). When smooth shaded this produces a more realistic surface since there's seldom any truly sharp corners in reality, and also catches specular highlights nicely showing off the model better.

Beveled corner with wireframe

Close-up

Note that the Edge Split modifier shouldn't be used when beveling or using edgeloops to sharpen corners. Edge Split physically cuts the model to fake a sharp corner, whereas beveling actually creates the corner.

Greg Zaal
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  • 86