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Greg Zaal
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While what iKlsR says is indeed the most efficient, it's often preferred to either add edge loops on both sides of the hard edge, or bevel it (Ctrl+B). When smooth shaded this produces a more realistic surface since there's seldom any truly sharp corners in reality, and also catches specular highlights nicely showing off the model better. Beveled corner with wireframe

Greg Zaal
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  • 86