We can do our own UV mapping in shader nodes, considering every edge is a seam:
You are free to add any scaling or mapping after the "Mix" node. You can also attach your voronoi setup after the mix.
These questions may also help you:
We can do our own UV mapping in shader nodes, considering every edge is a seam:
You are free to add any scaling or mapping after the "Mix" node. You can also attach your voronoi setup after the mix.
These questions may also help you: