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Daniel Möller
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Solution for individual objects

(Solution for mesh islands at the end of the answer)

Use this to copy material to all objects: Copy material to another object? (where the "special" in newer blenders is a "down arrow")

(the same principle for copying apply to geometry nodes, in blender 4.2, you click the down arrow on the material or the modifier)

Geometry nodes

These store a X axis for the texture.

  • It needs tiles with 4 edges
  • It takes the two smallest edges and calculate X based on the center of these edges
  • It stores the normalized X axis in a named attribute (important: store as vector)

enter image description here

Shader nodes

  • Take the Texture X axis
  • Calculates the Texture Y axis by cross product Normal x X
  • Calculates the position of the geometry in the new texture coordinate system (dot products)

(The wave texture represents your wood texture)

enter image description here

Result

enter image description here

Solution for mesh islands

Here, you have a single object instead of many individual objects.

  • This requires that all islands have 4 vertices!!

enter image description here

Daniel Möller
  • 3.8k
  • 10
  • 14