I don't think it's possible in Blender 2.8+ (and the manual should be updated).
There used to be a panel for min/max transparency bounces in Blender 2.79.
In Blender 2.8 it's been integrated into one more user-friendly Transparency setting.
Blender Manual > Light Paths > Bounce Control
Light paths are terminated probabilistically when specifying a minimum number of light bounces lower than the maximum. In that case, paths longer than minimum will be randomly stopped when they are expected to contribute less light to the image. This will still converge to the same image, but renders faster while possibly being noisier.
Blender 2.79 Light Paths panel including transparency min/max bounces. Related thread on BlenderArtists.org