Modularise your modules
IMO rather than importing and cherry picking classes from submodules, instead can import the module and call its register method.
For testing have placed the addon in a testing_testing
folder, and given it the "Testing" category... will of-coarse need to rename to something more suitable.
Notice the submodules are imported from testing_testing
rather than from current folder .
which requires the addon must have the name specified by folder. This makes the imports viable when run from main thread. (eg tested in text editor).
Can alter the submodules by adding removing other classes without the need to edit init file. Only need to edit again for a new submodule. Can use something like pkgutils.list_modules
to look for modules in root folder and automate the imports of each, hence never needing to touch init to have any module placed in folder registered.
Reworked code.
testing_testing/__init__.py
bl_info = {
"name": "Popup Macro",
"author": "",
"version": (1, 0),
"blender": (2, 83, 0),
"location": "DC_MT_macro_menu",
"description": "",
"warning": "",
"doc_url": "",
"category": "Testing",
}
# can use importlib.reload here instead
import bpy
from testing_testing import operators, menus
modules = (operators, menus)
def register():
for m in modules:
m.register()
def unregister():
for m in modules:
m.unregister()
if __name__ == "__main__":
register()
testing_testing/operators.py
import bpy
class DC_OT_bevel_subdiv(bpy.types.Operator):
bl_idname = "3dview.bevel_subdiv"
bl_label = "Subdivision Workflow"
def execute(self, context):
ob = context.object
bm = ob.modifiers.get("Bevel")
bm = ob.modifiers.new(name="Bevel", type='BEVEL')
bm.segments = 2
bm.profile = 1
bm.limit_method = 'WEIGHT'
bm.miter_outer = 'MITER_ARC'
bm.use_clamp_overlap = False
return {'FINISHED'}
class DC_OT_bevel_second(bpy.types.Operator):
bl_idname = "3dview.bevel_second"
bl_label = "Second Bevel"
def execute(self, context):
ob = context.object
bm = ob.modifiers.get("Bevel")
bm = ob.modifiers.new(name="secBevel", type='BEVEL')
bm.limit_method = 'ANGLE'
bm.miter_outer = 'MITER_ARC'
bm.use_clamp_overlap = False
return {'FINISHED'}
classes = (DC_OT_bevel_second, DC_OT_bevel_subdiv,)
register, unregister = bpy.utils.register_classes_factory(classes)
if __name__ == "__main__":
register()
testing_testing/menus.py
import bpy
class DC_MT_macro_menu(bpy.types.Menu):
bl_idname = "DC_MT_macro_menu"
bl_label = "Macro"
def draw(self, context):
layout = self.layout
layout.operator("3dview.bevel_subdiv")
layout.operator("3dview.bevel_second")
classes = (DC_MT_macro_menu,)
register, unregister = bpy.utils.register_classes_factory(classes)
if __name__ == "__main__":
register()
# test call
bpy.ops.wm.call_menu(name=DC_MT_macro_menu.bl_idname)
Note can test if a module has a register method using
if hasattr(m, "register"):
m.register()
The enabled addon,
after which the menu can be called from for instance the python console
Running menus.py in text editor will also make the menu popup via a test call.
To hang your menu onto another during register, recommend writing your own register
and unregister
methods instead of using the factory generated methods.
Finally to make a shortcut to popup your menu, as displayed above the operator is "wm.call_menu" and set its name property to the bl_idname
of your menu.