In the object properties, you can turn off the Ray Visibility of the Emission object for the camera.
You can also run this script to enable or disable the Camera Ray Visibility for all objects in the scene:
import bpy
for obj in bpy.data.objects:
# toggle mesh lights
if obj.type == 'MESH':
nodes = obj.data.materials[0].node_tree.nodes
for node in nodes:
if node.type == "EMISSION":
obj.cycles_visibility.camera = not obj.cycles_visibility.camera
# toggle lamps
if obj.type == 'LAMP':
obj.cycles_visibility.camera = not obj.cycles_visibility.camera