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Minor edit.
Mentalist
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It's quite easy, and technically this is a duplicate question...but since you framed it within the context of lighting I will go ahead and answer.

Say you have two or more lights, and you want them to share a value for emission.

For any property you want to share between multiple materials, you need to Group it. CtrlG

In this case the Value we want to share is to be used for Emission, so create a lamp with a Value input node for emission strength and then group that node.

Value node used to specify Emission strength

You should end up with a Group like this:

Group node for controlling Emission Strength

Hit Tab to go inside of the Group node and you will see your Value node that universally controls the emission strength for all lights that use a material that uses that Group node as a controller.

Emission Strength Value node

So by adjusting the value of that node within the Group, you can control the brightness of all lights that utilize it.

Does that make sense, or do you need me to elaborate on some points?

You can start by examining and playing with the example .blend provided.

The result is you can have a subject that is lit with a proportionately controlled amount of light.

Suzanne lit by lights of different color, type, and distance, but the same emission strength

In this example render Suzanne is lit by two different Lamps. The distance, color, and even type of the Lamps is different, but the universal brightness is controlled by the same group-linked value.

Mentalist
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