Timeline for How do I stop the UV map from changing while adding bevels?
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Feb 3, 2018 at 15:09 | comment | added | Dimali | If I'm not mistaken you used 3 segments. UV interpolation will be much better for an even number of segments. | |
Feb 3, 2018 at 5:23 | comment | added | Bruno | By definition UV map is based on the mesh so if you modify the mesh, you modify the UV map. One way to achieve what you want it to create 2 meshes, one low poly with the UVMap you want and the high poly version with the bevel and bake the high poly normals map onto the low poly UV map | |
Feb 3, 2018 at 4:39 | answer | added | Brenticus | timeline score: 1 | |
Feb 3, 2018 at 2:56 | history | asked | FireCatMagic | CC BY-SA 3.0 |