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Feb 3, 2018 at 15:09 comment added Dimali If I'm not mistaken you used 3 segments. UV interpolation will be much better for an even number of segments.
Feb 3, 2018 at 5:23 comment added Bruno By definition UV map is based on the mesh so if you modify the mesh, you modify the UV map. One way to achieve what you want it to create 2 meshes, one low poly with the UVMap you want and the high poly version with the bevel and bake the high poly normals map onto the low poly UV map
Feb 3, 2018 at 4:39 answer added Brenticus timeline score: 1
Feb 3, 2018 at 2:56 history asked FireCatMagic CC BY-SA 3.0