Timeline for Annoying Bone Rotation Glitch?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Jan 21, 2018 at 1:32 | vote | accept | RomanSky | ||
Jan 21, 2018 at 1:21 | vote | accept | RomanSky | ||
Jan 21, 2018 at 1:32 | |||||
Jan 20, 2018 at 22:38 | answer | added | d8sconz | timeline score: 1 | |
Jan 20, 2018 at 22:28 | comment | added | TeeTrinker | I had a look at your blend file and everything seems fine to me. I think you have some misconceptions about local and global space. Try to align the tail bones properly, and look at the axes again. Use the manipulator widget in local mode to see what axis you are actually rotating on and then you'll understand that the constraint works fine, but the axis of the bone and what you want the bone to do don't match up. | |
Jan 20, 2018 at 22:09 | comment | added | RATIU5 | Did you apply rotation to your mesh? I had a slightly similar issue and not applying rotation to the mesh solved it. | |
Jan 20, 2018 at 22:03 | history | edited | RomanSky | CC BY-SA 3.0 |
link to .blend file
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S Jan 20, 2018 at 21:59 | history | suggested | Reinis Mazeiks | CC BY-SA 3.0 |
Removed unnecessary hellos, pleases and thankyous. Fixed grammar. Added formating.
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Jan 20, 2018 at 19:58 | review | Suggested edits | |||
S Jan 20, 2018 at 21:59 | |||||
Jan 20, 2018 at 19:30 | review | First posts | |||
Jan 20, 2018 at 19:58 | |||||
Jan 20, 2018 at 19:26 | history | asked | RomanSky | CC BY-SA 3.0 |