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Timeline for Annoying Bone Rotation Glitch?

Current License: CC BY-SA 3.0

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Jan 21, 2018 at 1:32 vote accept RomanSky
Jan 21, 2018 at 1:21 vote accept RomanSky
Jan 21, 2018 at 1:32
Jan 20, 2018 at 22:38 answer added d8sconz timeline score: 1
Jan 20, 2018 at 22:28 comment added TeeTrinker I had a look at your blend file and everything seems fine to me. I think you have some misconceptions about local and global space. Try to align the tail bones properly, and look at the axes again. Use the manipulator widget in local mode to see what axis you are actually rotating on and then you'll understand that the constraint works fine, but the axis of the bone and what you want the bone to do don't match up.
Jan 20, 2018 at 22:09 comment added RATIU5 Did you apply rotation to your mesh? I had a slightly similar issue and not applying rotation to the mesh solved it.
Jan 20, 2018 at 22:03 history edited RomanSky CC BY-SA 3.0
link to .blend file
S Jan 20, 2018 at 21:59 history suggested Reinis Mazeiks CC BY-SA 3.0
Removed unnecessary hellos, pleases and thankyous. Fixed grammar. Added formating.
Jan 20, 2018 at 19:58 review Suggested edits
S Jan 20, 2018 at 21:59
Jan 20, 2018 at 19:30 review First posts
Jan 20, 2018 at 19:58
Jan 20, 2018 at 19:26 history asked RomanSky CC BY-SA 3.0